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What I liked: 

- The water was really slick and well done. I was surprised with how simple the game started when the water was so responsive

- The art style was so cool and interesting. You were very consistent and it was clear you were intentional about all the art in the game

- The level reset animation was sooooooo good


What I thought could be improved:

- I think my main issue with the game is that it was really hard to tell what was what after the glitching started. Ultimately, with time, I was able to carve a path out for myself but with everything looking so similar, it was really hard to parse what was important and what was just noise. It felt like the challenge wasn't platforming or puzzle solving, but visually determining what was relevant on screen.

Thanks for playing! I agree that the terrain after the glitch is hard to see. However, I'm not sure how to highlight each one...

Idk what the best option would be but like, Red for danger, blue for water, just something to get a sense of where I am would've been great!