Thanks for playing and for the feedback, I definitely see what you mean about the white being overwhelming especially for a horror game. There's a balance between subverting what you would expect a horror game to look like while keeping everything visually clear that I haven't quite struck yet. I'm glad you enjoyed the experience overall :)
hellbringer
Creator of
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Thank you for playing and for appreciating the themes! You've got the basic idea down with the podiums, it's a balancing act of attracting them to you so you can run through an area they were patrolling before. A hint is to always try and go towards the right of the map, the final exit is all the way to the right. I'm glad you enjoyed what you experienced though :)
The controls are very difficult, I hit every curb and killed at least four pedestrians. I really enjoyed the chaotic way the car slung around and the way my passenger just went "I said fast, not suicidal" after I almost flipped the car over, I just wish I felt a little more in control. The voice lines would overlap each other sometimes as well so I wasn't always sure what was being said. I love the idea though!
I liked discovering new things about the house whenever I was able to find the next light, and having to frantically look for all the items before having to turn the light back on. I think it would be interesting to see the character interact more with the dark, maybe becoming more anxious and stressed the longer you leave the light off and affecting how quickly you're able to collect the items.