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HegerWorks

399
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A member registered May 14, 2024 · View creator page →

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Solid start here. Seems that the fight was the final implemented item as I could just keep fighting the mirror and not exit. What are you looking to add after the jam? I feel like the story/background building was definitely a strongsuit, so many more exploration into the family? Keep at it!

Really well done. Art and gameplay was well crafted. Only issue I has was with some jump controls, but I think that was likely my own lack of skill showing haha! Fun game and the theme definitelys shows through.

Amazing and great story set up! I'm honestly pretty bad at the game, but I think it was still a lot of fun to try and figure out how to control this poor hobbled rabbit still. Awesome use of dithering and fun animations.

The ramp up in speed was slow but once I got past 1000 score those cats were flying! Fun endless runner that's easy to pick up and play. Good job.

That was really quite awesome. The mortars absolutely destroyed me but I had a lot of fun with it. Great work.

Cool management sim setup here. That little dude is doing a lot in a very short period of time! I did find out that you can pick up multiple tools at once. Don't know if that was intended but it gave me a funny vision of this guy carrying all of this and sprinting around all the cars. Did make it quite a bit more simple though haha. Some music would have finished this out quite nicely. Either way, good job! It was fun to play.

I spent so much time on Snake back in the Nokia/T9 days, and this was a fun nostalgia trip. I do feel the controls were a bit sluggish, but the trash definitely scared me a couple times by dropping right in front of me. A fun start here.

Really cool core concept that is pretty easy to figure out but very difficult to figure out a way to get better as the luck is definitely core to the experience. Great game!

Great concept! I wish my cat had the decency to try and be quiet/cautious at night. I didn't realize there was a radar/sonor option at first and just rampaged through the mini-game multiple times, so I felt a bit of variation there would be awesome (like wario-ware). Really well done and the loop was pretty fun.

Depressingly accurate, great job!

I want to learn more about the uprising! Great short game. Was able to get my ring back on the third fish hour, so feel luck was in my favour! Curious to check out the other endings as well (I got ending A)!

Awesome! Thanks for checking it out.

Hey, congrats! You're the first one (and only so far) to finish the game!

Yeah I think I may have left the volume at default level on most tracks, definitely my mistake. I didn't have a whole lot of time to work on the jam and it was my first time doing the music by myself, so that took extra time as well. 

Thanks for checking it out and leaving the great feedback

This was awesome! No notes beyond that really, art and music were perfect and the difficulty level wasn't too high. Great job!

The highlight trigger was super helpful. I never expected to play sudoku in this jam! Great job, and I think you've come up with a puzzle that's quite difficult, so I'm going to have to come back and finish it out when it's not so late at night!

Movement is pretty good, and the music is absolutely amazing. One of my favourites so far. I was always sad at losing my double jump as that made things quite a bit more difficult for me, but that's the point! Great job and super kudos to whoever did your soundtrack, it was fun to listen to. It sounded like what I remember the GB music from back then (oh how nostalgia lies to you).

Really well done! I need to remember where those spikes are better, they got me quite a few times... Fun memorization type platformer.

I think this was my favourite area, I may have done this a few times just for fun. Really really well done platformer. It was quite difficult at times but fair. Music was also calming which helped get through some frustrating parts. Great job!

What in the name of Nintendo!? I died to a dust bunny, that definitely is unlucky. Really great turn-based battle setup here. Fun game :-)

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If anyone's interested (I put some hidden leaderboard trackers in place):

- I see 28 deaths so far in the this unlucky bit of space.

- Looks like no one has made it home yet after your mission is updated. Can you make it back?

Thanks for the feedback and checking it out!

5 Hours!? Well done. With some scoring and a leaderboard this could be really solid. Music was excellent and opening cinematic was fun. Great job.

I was always terrible at getting those chaos emeralds as a kid. Never got better at them I guess! I tripped over so many roadblocks it's not even funny. Game was fun and reminded me of playing gamegear (oh no, I'm old, 35 years ago!?!?!) but with a GB spin. Nice job and great music!

Really well done for your first game! Music was excellent and the story was cute. Great job.

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This is a really solid start for something that could be expanded out to something much grander. Pretty awesome. Would be interesting to have level setups where you have to get to X population or gain Y money in so many turns. Well done and the game boy aesthetic was spot on.

Thanks for the awesome feedback! I wavered on giving more guidance to the enemy ship but kind of wanted to also have that little bit of exploration necessary. Probably for a jam game I should defer to making it a bit more straightforward next time. Glad that you encountered the market mechanics, but unlucky that your fuel exploded. Thanks for playing!

This was really well done. I did sadly have the out of bounds glitch happen to me on the first stage and the first level of the temple. I was able to get through the first one, but got stuck at the temple one. Music was great, art was really well done and the arrow moving the barrel solution was cool. Great job!

(Chrome on mac if you're curious about browser for the bug)

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Thanks for checking it out! The theme is in a few places: situation of being randomly ejected from station, also the merchants are completely randomized (some are enemy bases) and there are possibilities that your purchases will backfire based off of RNG. Placement of enemies, asteroids, markets, and stations are also randomized each playthrough.

This was really entertaining. I loved all the stories within. Is there a death/ending scenario? I got to having 0 crew and was able to keep going. The art, music, and ease of play made this quite addictive.

Really really solid entry. I got to level 8 after a couple tries of figuring out the mechanics. Some epic music would have been awesome, but definitely one of my favorite entries so far and quite addictive.

Yeah I debated changing up the combat but I kind of ended up liking how you have to give up a bit of space in order to deal with an enemy. That's where my 'debris' damage thought initially came from (stop and turn to fire, but then needing to still run away before the debris hits you), but seems like that hasn't come across as I thought.

Thanks for the feedback!

Thanks for checking it out! Yeah, looping map was on my extended goals list but sadly wasn't able to put much time into all this during the jam. I'll definitely work on figuring that out.

Thanks for the feedback! I was thinking of the 'debris' still being able to damage as it moves across the ship, but I think I'll be changing that in the future. Glad you noticed the zoom change, I wanted to make sure you had more spatial awareness when needing to dodge the ships.

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Really a great game. The knockback curse is brutal and I couldn't get my jumps timed well when I had the speed-up since the movement was quite a bit slippery, but that's all on my luck. The art is excellent (the rolling/falling dice is a nice touch) and the music is banging. Awesome job. 

Edit: Wow, just looked at who all made this.  Some of my favorite game devs from the 1Bit jam are involved in this, no wonder it's so well made.

I also had quite a bit of lag, but was still enjoyable.

He wears the acorn as a hat! I loved this. Probably the most GB nostalgia I've gotten so far this jam. The music was well done and I'd absolutely love to see a full game of this. 

I'm definitely unlucky as it took me 26 rolls! Cool concept. I do wish there was a bit more to the gameplay, but maybe that could be expanded upon with modifiers/charms/etc. Fun start and the art was excellent. I'll definitely play more to (hopefully) beat my score!

Screenshots really intrigued me but sadly I wasn't able to get far in the game. Such is the life of those in a jam I suppose. I hope you do continue it as I love the style. 

Good start for a platformer, I do wish the camera was a bit lower so I could see where I was landing though.