Solid start here. Seems that the fight was the final implemented item as I could just keep fighting the mirror and not exit. What are you looking to add after the jam? I feel like the story/background building was definitely a strongsuit, so many more exploration into the family? Keep at it!
HegerWorks
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Cool management sim setup here. That little dude is doing a lot in a very short period of time! I did find out that you can pick up multiple tools at once. Don't know if that was intended but it gave me a funny vision of this guy carrying all of this and sprinting around all the cars. Did make it quite a bit more simple though haha. Some music would have finished this out quite nicely. Either way, good job! It was fun to play.
Great concept! I wish my cat had the decency to try and be quiet/cautious at night. I didn't realize there was a radar/sonor option at first and just rampaged through the mini-game multiple times, so I felt a bit of variation there would be awesome (like wario-ware). Really well done and the loop was pretty fun.
Hey, congrats! You're the first one (and only so far) to finish the game!
Yeah I think I may have left the volume at default level on most tracks, definitely my mistake. I didn't have a whole lot of time to work on the jam and it was my first time doing the music by myself, so that took extra time as well.
Thanks for checking it out and leaving the great feedback
Movement is pretty good, and the music is absolutely amazing. One of my favourites so far. I was always sad at losing my double jump as that made things quite a bit more difficult for me, but that's the point! Great job and super kudos to whoever did your soundtrack, it was fun to listen to. It sounded like what I remember the GB music from back then (oh how nostalgia lies to you).
Thanks for the awesome feedback! I wavered on giving more guidance to the enemy ship but kind of wanted to also have that little bit of exploration necessary. Probably for a jam game I should defer to making it a bit more straightforward next time. Glad that you encountered the market mechanics, but unlucky that your fuel exploded. Thanks for playing!
This was really well done. I did sadly have the out of bounds glitch happen to me on the first stage and the first level of the temple. I was able to get through the first one, but got stuck at the temple one. Music was great, art was really well done and the arrow moving the barrel solution was cool. Great job!
(Chrome on mac if you're curious about browser for the bug)
Thanks for checking it out! The theme is in a few places: situation of being randomly ejected from station, also the merchants are completely randomized (some are enemy bases) and there are possibilities that your purchases will backfire based off of RNG. Placement of enemies, asteroids, markets, and stations are also randomized each playthrough.
Yeah I debated changing up the combat but I kind of ended up liking how you have to give up a bit of space in order to deal with an enemy. That's where my 'debris' damage thought initially came from (stop and turn to fire, but then needing to still run away before the debris hits you), but seems like that hasn't come across as I thought.
Really a great game. The knockback curse is brutal and I couldn't get my jumps timed well when I had the speed-up since the movement was quite a bit slippery, but that's all on my luck. The art is excellent (the rolling/falling dice is a nice touch) and the music is banging. Awesome job.
Edit: Wow, just looked at who all made this. Some of my favorite game devs from the 1Bit jam are involved in this, no wonder it's so well made.







