Fellow racers :) It's funny how we have a lot in common, but also have focused on different aspects of the genre. I am jelly of all of these curvy turns and hills, no way I could've done this in 2d. It also made me realize how music is important in these kinds of games - I found myself relaxing, just driving and listening to the tunes without thinking about anything. Good vibes!
heckx2
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A funny story about the spacebar and how you as a developer have to come up with workarounds when you don't have a lot of time.
When I added music to the main menu for the first time, I found out that the browsers don't allow you to auto-play audio and video unless a user has interacted with the page. But I wanted to play the music in the main menu right when it opens. The cliche "Press any key" screen came to the rescue - a user has to press something, hence I get an interaction and I can play audio. But then I found out that keys such as Ctrl, Alt or Backspace don't count as a user interaction for some reason, so it's not actually "any" key. I had to limit the input, and the "Press any spacebar" was born :)
Really cool concept. In the first minute of the game you managed to get me into this state of a constant hunt for hidden walls and looking for stuff that I might have missed, which is nice in some games, but it might be very annoying if it's not done correctly - you spend tons of time on hitting every vase through the entire game after you find one item in it. It's a great parody on all of these mechanics that we are used to, but maybe we went too far because we see them in every game nowadays. I wish more developers would take risks and not just copy all of these mechanics, it would be so refreshing. Thank you!
Horizon Chase Turbo was one of and inspirations for this, I took some in-game screenshots to help me re-create the perspective and the curves of the turns, and the very first zone kinda has similar colors of the very first levels of Horizon Chase Turbo :) Up until the midpoint of my development I also used a pixel-art version of the base car. So my game definitely has some references to it, good eye.
Did I just get beaned? Agree with the comment below that clicking can be improved, because I expect a click to go off when I am already focusing on a new can, but it does not go off and I have to look back again and then I no longer remember the new one, so it kinda breaks the flow a bit and makes it more about trying to deal with the clicks then playing. Good job on the backstory and the art, keep it going!
Agree with others about the key bindings - it was difficult for me learn them and I always pressed the wrong one. I am not sure why, maybe because all of the buttons are in the same line close to each other? The gamepad support would've been perfect for that. The overall vibe reminds me of Celeste a a bit. Good job!
I wish my family was as nice as this fish! Super chill and atmospheric, everything works together perfectly. Thank you for adding the goals, makes you work towards something. In case you plan on continuing to work on the game, I've noticed that highlighted shop (the distance meter) does not always show the closest one.
Why did the fisherman stop playing violin? Because he was all out of tuna.
It's like my mommy coming to me saying that I am a loss and the only way is to throw scissors at her. Glass cannon damage build in the way. It felt a bit unfair to the rectangles that I can go off screen on the left and right side. But feels good when this one time they accelerate after a hit and keep going destroying everything.
Thank god it's not November anymore and I can finally nut. At first, I simply walked to the shop and nutted all over the street, but then I looked at the instructions, and I came back to my car and nutted in my car - so much more convenient! The time limit made me fully focus on nutting, I don't think I've nutted so much in my life.
Don't ask about the ending. I don't know where this idea even came from but I knew I had to end the game somehow. Maybe it's the effect of watching "Nope" movie recently.
The dolphin is me recording my own voice and sending it to my music guy, and then realizing that it has to be in the game. First take, easy.
Thanks!
Beautiful, that was fun to play. thank you for adding freestyle mode so I could try drum & bass (thank god it's not in the main game). The beats are a bit off sometimes, but I imagine it's quite hard to get it right. It's the first game I am playing and I just realized that the source code is open for all (?) of the projects which is super cool. Very clean code bois, good job.
Agree with the other comments that the art style is amazing and I can see how you put a lot of effort into how the levels are designed and laid out, feels like there is a backstory to these human figures :) It just feels kinda empty though, not a lot of enemies, and the boss fight is underwhelming, but maybe it's just the lack of time. Loved it, keep going!
My creepy goth duck ran away :'-(
Some things that could be improved:
- It took me some time to figure out what I am supposed to do with the "hand", it was just zooming out on click.
- I also hit the bug when the menu was no longer opening, and I've also noticed that if you spam-click the menu button it keeps getting bigger and bigger :)
- At some point, it gets a bit annoying when in order to pet and feed, it zooms in and out. I understand why it is like that because you want to focus on one of them, but when you are micro-managing a lot of the ducks and trying to get effective in creating your dark goth army, it gets in a way a bit.
Overall very pleasant game, good job!
I made my accounting department to actually have loads of money on their desks and carry the whole company. It felt like kudos and PC upgrades are insane early game, I just spammed it off cooldown. And then once you get a bit of money, micro-management and bonuses increase productivity like crazy. Basically, by spamming the buttons in one department you can scale very quickly, and there is no punishment for it, even if other deps have 0% morale. Maybe it could be balanced a bit more early game (increase cd or decrease % boost) so that it won't be that easy to reach this point of infinite money. When I have one department with 5k$ income, I don't really care when the printer breaks :) At that point, I did not feel challenged anymore, got my 1 mil though and sold the company to Facebook...profit.
Very nice game, it sucked me in... until I figured out that by pressing all the buttons off the cooldown I always gain from it without losing anything. I liked some small but important details like different lines when you upgrade the PCs and the Phoenix guy always breaking stuff :) Good job!
Very nice atmosphere. I like that there is a progression in the game.
I have to mention that it's pretty annoying trying to pick up the mana drops, it's very hard to click on them for some reason, it just does not register or focuses on a slime that might be running behind the cursor at the same position. So I kinda had a lot of mana balls just lying on the ground and a bunch of slimes blocking the clicks :) I know that there is an item in the shop that you can buy, but maybe it's something that could be made available right from the start if the clicks can't be fixed. Also, the tutorial menu has a very sensitive scroll (I am using the touch bar).
Other than that a very solid game, good job!
Thank you! Yeah, I see how it can be expanded (adding more elements and more controls), but it will be an insane amount of unique creatures I will have to draw. I was already questioning my decisions with these 15 creatures I have :) But yeah, even focusing on one of the mechanics and making a game out of it might actually work.
Great idea of trying to take care of somebody who is huuuuge. The atmosphere is really cool, I liked riding on dunes, especially since I saw the new Dune movie fairly recently. Minimap with the location of the creature might be nice, because I liked the driving part and at some point I lost the thing and just yolo'd outside the map. Btw, there is no way to reset the game once I am unders the texture. Nice view in there though :)
Thank you for playing! For some reason, I am just obsessed with this meme, and it made it into the game. But I agree that you can't 100% the game unless you are lucky playing the game at the right time or you come back later or you just hack it :)
I don't think I want to make it harder to hack, it's kinda whatever. Everybody plays like they like to play, which oftentimes includes hacking and cheating, and I don't think want to intentionally limit it. The source code is open anyways.
It will take some time, but we are definitely aimed at finishing the game. That's our first try at game dev and we have underestimated our time and effort it takes to make even a minimal viable product. We've decided to publish at least something anyways, not sure if it is the best idea for this platform, when developers publish unplayable prototypes, but for us it is some kind of a milestone. Thanks for the feedback, we'll keep you posted!
Nice graphics and overall in-game atmosphere. Character movement is smooth and it is pretty enjoyable just to walk around these dungeons.
The camera movement seemed a bit strange to me. I guess that is because of the dungeons being split into "rooms" and when the character transitions from one room to another, the camera readjusts itself. I would expect that the camera is either in a full control of the player for the entire map or the rooms themselves have clear borders, so me as a player would be ready for camera to move.
I liked the idea of this ring-weapon which bounces of the walls, you can create some nice plays around it like killing multiple enemies, activating something and so on. What is also cool about it is that you have to go and pick it up, after you've used it - it will motivate the player to use it wisely. I shoot it once and then could not find it anywhere :-)
Good job!
It is great for mobile devices, one of those time-killers, when you find yourself restarting the game over and over again.
When I first started the game a was trying to avoid the fire, maybe it instinctively reminded me of the Bowser fire from Super Mario Bros. Going on after some time jumping and avoiding the fire I was not sure why I had an attack action available and why my score was not going up. Then I went back to game description and saw an attached GIF to find out that you are supposed to attack the fire! Maybe I am just dumb :-)
I was playing on desktop and it would be great if "Restart" button can be initiated via keyboard, maybe by pressing on a jump or attack button (or both), because I had to reach over my mouse to press restart every time I died.
Not sure if it the final version or if you are going to improve it, but I think if you add some nice scenery on the background and decorate the ground blocks, plus some light music, it will be much more enjoyable to play. The overall gameplay is great and I don't think you need to add anything else. Good job!