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Really cool concept. In the first minute of the game you managed to get me into this state of a constant hunt for hidden walls and looking for stuff that I might have missed, which is nice in some games, but it might be very annoying if it's not done correctly - you spend tons of time on hitting every vase through the entire game after you find one item in it. It's a great parody on all of these mechanics that we are used to, but maybe we went too far because we see them in every game nowadays. I wish more developers would take risks and not just copy all of these mechanics, it would be so refreshing. Thank you!

Thanks for the review !

If you check the achievements screen you can see which cliches you can find in which scenes. That should prevent some of the hunt for clicking on everything. On the other hand, it seems like you enjoyed the hunt, so even better ;D