Really beautiful and smooth animations on the artwork. Did you draw it yourself, or use an asset pack? Regardless, it's integrated very cleanly into the game, and it worked very well.
The animations on enemies dying is good, but it's a bit unclear sometimes when they're hit, and when they're not. I think the biggest thing I'd like to see is clearer visuals and indicators of how far weapons extend, more immediate reactions when hits happen, clearer indicators of when blocks happen.
For example, every time I use my shield, the "chink" sound and the block animation effect happen. This makes it tricky to know if I successfully blocked an attack or not -- instead, what I would like to see is for the blocking sound effect to play only when I block an enemy's attack. That would give me better feedback to know when I should attack, and when I should block, but as it is, it's a bit tricky to figure out.
But again, the animation and the fluid movement is your best strength here -- that flowed really nicely, and you did a good job on that. Whether you drew that yourself or just integrated it from an asset pack, regardless you did it well.
Nice work!














