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(+1)

Very impressive entry!

The artwork in this game was beautiful, and the hand-drawn artwork and animation in the opening sequence was wonderful. I really loved it -- in particular the sequence with the light coming down the stairway:

Culminating in this shot -- I can see why you chose it for your logo, but for whatever reason I really love the way it looks here without the text:


Honestly I think it's my favorite piece of art I've seen in this whole speedgame competition so far.

Gameplay-wise, the movement would benefit from a little "juice" -- little niceties like coyote-time and better collision boxes would help. For instance, it was weird to me that I could stand this far off the platform:


But then when I got to this point on the curved platform, I would start falling, and the fact that there was no jump buffering (another common element in platformer "juice") meant that I had trouble jumping off of this curved box:


The parallax in the artwork and backgrounds is fantastic, and it's just a beautiful world that you've created.

I got very confused the first time that I played it, because I went "up" from the first platformer room rather than "left", and I couldn't get back down. I was very confused by the collision boxes and the sound effects that let me get up here:


But then when I got to the very top, I was simultaneously more confused and less. I won't post a screenshot of the Easter egg so as to keep it a secret, but I laughed. :)

I wasn't able to exit that room, and I was very confused, but eventually I restarted the game from the beginning after reading that other people had found more things to do in the game, and I found the left path that I could exit through. That gave me a bit more to do, and I was able to complete the game and get to the final cutscene.

You have the engine foundation, the cutscenes, and the artwork. I would love to see this game be more inherently "fun" (from a movement-mechanics perspective), and I would of course like to see more content, puzzles, etc.

You've really nailed the aesthetics, and I really loved the pacing of the verse in the opening cutscene. Stellar job on the atmosphere and mood, and I think you did extremely well on that.

Congratulations on completing the entry!

(+1)

Thank you for trying the game and for the tips, HanClinto!