Seriously great game. I absolutely love the way that you really drove at the meaning of the verse, and sought to weave that into the narrative of the game. Excellent application, and I think that you did a superb job.
The game is very cohesive, and you made excellent use of various fades, wipes, effects, or other transitions.
The puzzles are good. I like how there are at least two ways to solve the Rocky level -- I think I beat it in an unintended fashion, but it was still fun. I would like to see more done with this sort of thing in other levels, but maybe what I just want to see is more challenging levels -- it felt like half the game was tutorial, and then the actual "meat" of the game was relatively short. I suppose that's a good thing though -- if I'm just left with wanting more. :)
Hole control is a bit finicky, but not sure how to fix it to be better. In general though, I was able to get it to do what I wanted.
The guard AI is good, and seems to behave well.
Art style is incredibly consistent and the game just fits together well.
Really nice job on the game -- you definitely made it feel very "complete" and polished. It's often tempting to bite off more than we can chew in these sorts of things, and you did a great job of keeping the scope of the game manageable and delivering a complete experience.
Love the art, love the sound, love the animations, love the game. Great work!! This is very much a playable parable, and you did a great job on it.