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(+1)

Last push -- getting in some final changes before the deadline.

Spent the last two hours playtesting with my son, and we changed a BUNCH of stuff. No longer discrete levels, but instead just one continuous play-through, where the spawn rate of grapes and foxes starts out slowly, and eventualy grows to a frenetic pace by the end.

Lots of little refinement on movement, sprites, feel, etc.

High scores are added (local-only).

Splash screen is added that's a fair bit friendlier.

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