Last push -- getting in some final changes before the deadline.
Spent the last two hours playtesting with my son, and we changed a BUNCH of stuff. No longer discrete levels, but instead just one continuous play-through, where the spawn rate of grapes and foxes starts out slowly, and eventualy grows to a frenetic pace by the end.
Lots of little refinement on movement, sprites, feel, etc.
High scores are added (local-only).
Splash screen is added that's a fair bit friendlier.

