Good atmosphere in the game -- I got Isle Delphino vibes from it, which was good.
Controls felt good and solid. No collision issues, even when jumping onto the various other elements in the world (trees, bus-stops, fences, etc) and it was solid controls. I liked the double-jump effect (that was a nice surprise to find halfway through), but was a bit disappointed in that I never needed it.
I would have liked to see some puzzles or more clever challenge in the game. Whether a hotter / colder effect (to try and find the remaining grapes) or some puzzles where one needs to lure foxes off of platforms to get to a grape at the top of a series of jumps -- something like that.
That said, it was tricky to know what you were going for in this game. It seems modest in its ambition and what it's trying to accomplish. You have a lot of talent as a game developer, and I feel like you could push your own boundaries a bit more in terms of honing your craft.
But overall, it's a very clean entry and there are no bugs in the game -- I'm always impressed when I see a 3D game without physics issues (that's a very difficult thing that even Bethesda doesn't seem to have entirely figured out), so good job on that. :)
Congratulations on getting your entries (plural!) complete for this year's speedgame -- very impressive feat!