Really well done graphics, both high grade and in a cohesive style. I think the combat, gameplay and enemy AI is heavily WIP so there's no point commenting on that. there's a 1 frame animation glitch on transition between some animation states to idle. based box destruction, a souls classic.
missing a parry opens you up to 2/3hp bar damage if you miss it, those recovery frames are massive. enemy AI can sometimes hang and forget to do anything(including move) until you try to attack or shield bash, it seemed to be when the enemy wanted to chase me but got stuck(?) on the fence(without clipping into it or anything, just against it), so perhaps pathfind issue. I meant to screencap but messed it up.
*chthonic is a mouthful, I hope that's not the real eventual name
*played on an 8bitdo controller and worked fine