Played on max diff
instead of gain elevation in the tutorial you can just tell players to jump, the wording is awkward imo
There are secret whiff mechanics when you miss attacks or kicks that also affect your ability to block, at least that's how it felt when I couldn't block several times when I didn't have any input or animation going on, maybe it's 0 stamina, I couldn't check during combat.
Enemy attacks feel unreactable so I was motivated to pre-block and always make sure there's only one enemy in range, fighting a retreating battle. Maybe it was partly due to whiffing, maybe interweaving kick spamming helps.
Gun enemies feel cheap, at first I didn't even try to block them because blocking a bullet with a pipe seemed impossible. they became more doable afterwards but with the horde in the boss arena that was rough. I was able to kill the two handed thug in the arena but always died afterwards.
I think my biggest issue with the combat is the fear of getting surrounded even slightly and so being forced to play a very specific way with enemies taking turns getting a beatdown so I wish the player had more variety in playstyle. I really hope you add being able to throw weapons.
Going down ladders is awkward, the forward input wants to climb the ladder even when you're facing the other way.
I don't know what's a good default bind for kick but taking my fingers off movement even for a split second felt like suicide, I rebinded it to M4 almost immediately.
Top tier art style/direction in game environments, characters and menus, music for this game.
For what's it worth regarding my difficulty comments I beat god hand normal KMS last year