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Hmm.. I'd like to be faster to match the speed of the enemies. I feel really slow compared to the spiders. 

Vision cones don't make sense for me, I think the game mechanics would be complemented by an arcadey, arena horde style gameplay. I could not figure out the inventory after dying once and extracting once. it took me like 5 minutes to try space bar and figure out it was the dash, shift makes much more sense. To answer your question, this iteration was not fun for me, but the idea is not bad, if done differently( like in similar games, noita, magicraft, bullets per minute, odinfall)

So maybe instead of "bigger" rooms, its more of a simple arena after arena? Sort of like hades. 

I actually lowered player speed yesterday, i'll raise it again. thank you :)

Well, the key idea is that I think a more casual and fast gameplay is better for this idea, the terrain generation means  brainpower spent on navigation and slower arrival at the next combat encounter, two points that prevent more immediate and flowing fun, for the version of the game that **I** imagine.