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So maybe instead of "bigger" rooms, its more of a simple arena after arena? Sort of like hades. 

I actually lowered player speed yesterday, i'll raise it again. thank you :)

Well, the key idea is that I think a more casual and fast gameplay is better for this idea, the terrain generation means  brainpower spent on navigation and slower arrival at the next combat encounter, two points that prevent more immediate and flowing fun, for the version of the game that **I** imagine.