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I was able to get real high up by flying into a mountain and converting the horizontal velocity to upward velocity.
I couldn't see shit from the cockpit then until I mashed buttons and found the view swap key. the controls are hard to get used to. but the plane's.. are even harder!!  It's a professional tiny game. my favorite part is the tank handling feel. it almost made me yearn for a tank drifting game.  how's that different from other drift games? dunno. well turning felt real good. 

arrows instead of wasd for movement triggered me. bro..


Funny enough the jet has an altitude limit, but I never got around to adding one to the helicopter. I'm not sure if I'll keep the cockpit view, but it's there out of habit, especially since aside from the jet it doesn't really have any practical benefit. I'm glad the tank felt good, because the controls on the tank in particular I was nervous about. As for keys, yeah the control scheme is broken for MKB since it was very prototypey code and for the Steam Deck first and it's not something I could quickly fix.