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Why485

132
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A member registered Jun 26, 2014 · View creator page →

Creator of

Recent community posts

Bevy is way too Rustbrained for me. I don't even understand the Hello World.

Ha, that's really cool! Thanks for sharing.

That was neat!

No. That's all there is.

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Oops, I forgot to set the build to Windows for the itch.io app. It should download correctly in the app now.

Tiny Combat Arena is coming to Steam. This is a different game.

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Thanks! It's so nice not thinking about textures 😂

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As per the FAQ

There is no demo of the game available at this time. If any early access or playtest periods come to be, they will be announced beforehand. If you've come across footage of people playing a "demo", you've probably seen an old version of the game that used to be available on itch.io. That version of the game is a different game and not representative of Tiny Combat Arena in its current state.

And the sticky

For the time being, I've unlisted the download since the version that was previously available is so far removed from the current incarnation that I'd rather it not cause confusion. I plan on making it available again at a later time, or if I can figure out some better way to distribute it while still making it very clear that it's not the same thing as the game on Steam. 

The Steam version of the game isn't the "full version" it's a different game.

I'm sorry, but you're making a big deal out of nothing. Nobody is claiming they made anything they didn't. I've seen the dev post numerous times that some of the code in the game is stuff I've written (or specifically contributed, such as some AI code), or where X or Y asset came from.

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Plagiarism is a strong word here. Ever since the very beginning of Underspace I've been in touch with the dev saying, "Hey I already wrote that, you should use my code!" since I want to see a Freelancer-like succeed as much as anyone else. I'm pretty sure there's more code beyond just the various things I've put on my GitHub that are being used in the game, and I still regularly talk with them. My name's going to be in the credits and all that, so there's really no issue here.

This game is no longer under development.

At the moment, there's no plans for that. The game will be available only through Steam.

However, I do plan on making the old itch.io version that used to be on here available again. It's a completely different game, and I'll probably rename it to something else to help make that clear, but it's a cool piece of the game's history nonetheless and I want to preserve it.

Vehicles will not be controllable. Please see the FAQ for more information.

https://why485.itch.io/tiny-combat-arena/devlog/272147/tiny-combat-arena-faq

It'll only be for Windows. Please read the FAQ.

https://why485.itch.io/tiny-combat-arena/devlog/272147/tiny-combat-arena-faq

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Please read the sticky

https://itch.io/t/1483667/where-is-the-demo-download

Please read the sticky 

https://itch.io/t/1483667/where-is-the-demo-download

There will not be a mobile version of the game.

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It's Unity all the way down.

As with the original Tiny Combat Arena, this little mini-game has been unlisted for the time being. I keep seeing chatter around this demo as if it is representative of the final game and it simply isn't at all. They are quite literally different games.

That said, I do plan on making this available again at a later time, or if I can figure out some better way to distribute it while still making it very clear that it's not the same thing as the game on Steam. 

There are no current plans for a demo. There may be some kind of play test event like Carrier Command 2 recently received but it's not something I can confirm yet. If any play tests do happen I'll be sure to announce it as a dev log.

It will cost money.

Flaps and gear are functional and the flight model is completely different.

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Get the game on Steam here!

https://store.steampowered.com/app/1347550/Tiny_Combat_Arena/

Many, many thanks to all those that supported me along the way and continue to. It's pretty amazing to be working with MicroProse on this, since the lite-sims of the 90s was the biggest inspirations for this game and way back when, MPS was one of the kings of the genre.

Many, many thanks to all those that supported me along the way and continue to. It's pretty amazing to be working with MicroProse on this, since the lite-sims of the 90s was the biggest inspirations for this game and way back when, MPS was one of the kings of the genre.

For the time being, I've unlisted the demo download since the version that was previously available is so far removed from the current incarnation that I'd rather it not cause confusion. I plan on making it available again at a later time, or if I can figure out some better way to distribute it while still keeping it separate from the game on Steam. 

The price on Steam for the released game is TBA

https://store.steampowered.com/app/1347550/Tiny_Combat_Arena/

The final release will not be free.

Tiny Combat Arena is the most recent version of the game, but it's still very outdated and not representative of the current game. The final game will be released on Steam.

The game has been built in 32 bit since 0.3.0. It's possible your PC is too old and can't play the game. What are your hardware specs?

There's no intent to be a hardcore simulation, but it won't be as arcade as Ace Combat. There are no plans to add modern planes to the game. The focus is on Cold War aviation, with the AV8B probably being the most modern thing that'll ever make it into the game.

Thanks!

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The version of the game currently available is extremely outdated, and not representative of what the game looks or plays like now.

No development or bug fixes will be made to the currently released version. A download link is provided only for archival purposes, and will be removed when a new version of the game is available.

Thanks for playtesting!

At high speeds yaw won't do much, but at low speeds and especially while hovering it does a lot.

Added, plus a whole host of other info.!