Honestly I've thought about it, but I'd have to strip a lot of stuff out because of assets and plugins. It wouldn't be something that just builds and runs right away. Work would need to be done on it.
Why485
Creator of
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As per the FAQ
There is no demo of the game available at this time. If any early access or playtest periods come to be, they will be announced beforehand. If you've come across footage of people playing a "demo", you've probably seen an old version of the game that used to be available on itch.io. That version of the game is a different game and not representative of Tiny Combat Arena in its current state.
And the sticky
For the time being, I've unlisted the download since the version that was previously available is so far removed from the current incarnation that I'd rather it not cause confusion. I plan on making it available again at a later time, or if I can figure out some better way to distribute it while still making it very clear that it's not the same thing as the game on Steam.
The Steam version of the game isn't the "full version" it's a different game.
I'm sorry, but you're making a big deal out of nothing. Nobody is claiming they made anything they didn't. I've seen the dev post numerous times that some of the code in the game is stuff I've written (or specifically contributed, such as some AI code), or where X or Y asset came from.
Plagiarism is a strong word here. Ever since the very beginning of Underspace I've been in touch with the dev saying, "Hey I already wrote that, you should use my code!" since I want to see a Freelancer-like succeed as much as anyone else. I'm pretty sure there's more code beyond just the various things I've put on my GitHub that are being used in the game, and I still regularly talk with them. My name's going to be in the credits and all that, so there's really no issue here.
At the moment, there's no plans for that. The game will be available only through Steam.
However, I do plan on making the old itch.io version that used to be on here available again. It's a completely different game, and I'll probably rename it to something else to help make that clear, but it's a cool piece of the game's history nonetheless and I want to preserve it.
Vehicles will not be controllable. Please see the FAQ for more information.
https://why485.itch.io/tiny-combat-arena/devlog/272147/tiny-combat-arena-faq
It'll only be for Windows. Please read the FAQ.
https://why485.itch.io/tiny-combat-arena/devlog/272147/tiny-combat-arena-faq
As with the original Tiny Combat Arena, this little mini-game has been unlisted for the time being. I keep seeing chatter around this demo as if it is representative of the final game and it simply isn't at all. They are quite literally different games.
That said, I do plan on making this available again at a later time, or if I can figure out some better way to distribute it while still making it very clear that it's not the same thing as the game on Steam.
Get the game on Steam here!
https://store.steampowered.com/app/1347550/Tiny_Combat_Arena/
Many, many thanks to all those that supported me along the way and continue to. It's pretty amazing to be working with MicroProse on this, since the lite-sims of the 90s was the biggest inspirations for this game and way back when, MPS was one of the kings of the genre.
Many, many thanks to all those that supported me along the way and continue to. It's pretty amazing to be working with MicroProse on this, since the lite-sims of the 90s was the biggest inspirations for this game and way back when, MPS was one of the kings of the genre.
For the time being, I've unlisted the demo download since the version that was previously available is so far removed from the current incarnation that I'd rather it not cause confusion. I plan on making it available again at a later time, or if I can figure out some better way to distribute it while still keeping it separate from the game on Steam.
The price on Steam for the released game is TBA
https://store.steampowered.com/app/1347550/Tiny_Combat_Arena/




















