Here's the notes I took down while playing. I had some frustrating moments with the fox lady boss but I still had fun. The run where I finally beat her was really satisfying and felt like I knew what I was doing. I relied a lot on the kick, since it mixes into your attacks so well and does so much posture damage.
- In the tutorial pop ups, pressing A on the gamepad doesn't close it - Oh, it was a delay, the difference between an inactive button and pressable button wasn't very clear - It's hard to tell if you took damage when blocking because it sounds the same as a hit? - The constant rumble when holding down block is kind of annoying - I don't remember seeing the arts/skills last time I did the tutorial, but this time it makes sense - Control popups on the left showing what the "combos" are for the techniques is good - Glomp attack - Not sure how I triggered, but some combination of kick and block I think got the controller stuck in a rumbling state, fixed it by pressing block - Kick is really strong - Doing the thing where it switches prompts based on gamepad or keyboard is very good - Still extremely unclear on how recovering posture works, does guard speed it up? Does sprint slow it down? When does it start recovering? - Not sure at all what the deflect windows are for the fox lady fan attacks, sometimes it works, sometimes it doesn't and I'm not sure what I'm doing differently - After doing the first execution attack on the fox lady I fell below the level somehow - If I get the first deflect in, I can deflect the rest, but if I don't, it seems like none of the deflects can happen after? It's basically all or nothing. - Gamepad rumble got stuck again after beating the fox lady - Ometedou - Have you ever tried some kind of unshaded or cel shaded shading style for the characters? The lighting, and especially shadows, can sometimes look a bit awkward on them, and I wonder if maybe a different shading style could help. Maybe not receiving shadows? Hard to explain.
