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(+1)

Alright, I played it.

KBM controls are very frustrating, mouse doesn't work for anything in the menus, you have to equip with enter when your fingers are on mouse+wasd(E for approve and Q for exit in menus makes more sense in that context, check how Lunacid does it)

the sensitivity is still too low even at 2.0. 

remove the delayed animation from the ladder, just climb at a steady pace. holding E to climb it is pretty weird, either allow a one tap and auto-climb or just approach it and climb/descend with W/S. 

It's a bit annoying to drown in the river and have to start from the menu again, how about a respawn in-level?

there's not much else to comment on but good luck with the project.

Thanks for playing it.

Good suggestion for the KBM controls. I've been focusing on controller first but I think I'll that instead(E and Q). I'll add remap options down the line I still have a bunch of other things to implement before then.

The ladder only requires one press to climb. Pressing E again cancels the climb state though I did catch a bug, you're not supposed to cancel climb after pressing esc.

I'll consider the rest, again thanks for feedback.