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I liked the pixel art graffiti just outside of the hall with the seats. very cool artstyle, the big dudes are perhaps a bit too simple in their design. the guy went down the stairs as I killed it, then conserved velocity and moved forward while dying for like 4 meters, then he was interactable as a physics object, I climbed on his leg and was able to spin his around by moving. I think you have a plan for light vs dark play like the way the "neon" on the character shines while in patches of darkness, it's an interesting thing to lean towards in a horror game. good luck.