I played with controller.
The controls feel better but I couldn't really tell how without playing the previous build. less recovery frames/transition time between states?
Enemies feel somewhat op with their perfect parries(give them a whiff %) and dodges, it feels closer to elden rings input reading than I'd like. not as bad, but it does feel like I'm not allowed to take the initiative but instead should wait until they do something I can react to.
The parry frames are probably quite tight, maybe too much so. I think the GS should have slower swing times and better poise break+damage stats overall, it feels too close to the scimitar.
When trying to use GS against the strong dude I tried staying out of the range of his sword and graze him with the GS, it didn't work great, but it somehow felt like it should've hit. Maybe DS has chunky hurtboxes for enemies or weapon hitboxes that extend past the weapon?
I like the souls ui and the item ui but I'm still a HP/Stamina spiral hater and still think it hurts readability.
