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Hey! thanks for playing.

- Yeah the game controls much better, the characters have an almost entirely new custom state machine with input buffers and stuff like that, it's quite good now. glad you noticed.

- This isn't really communicated but almost every enemy has custom combat behaviour parameters, some of them never block, some of them block but never parry, the one that probably gave you trouble is internally labeled parryGod lol. You can just shove him, he can't parry those.

- Interesting you mention the greatsword being too fast, i'll consider making it slower, or maybe making the regular sword faster.

- Yeah no the problem currently with hitboxes is not that they're too small but rather that, with the speed of the swing, and the range of the greatsword, the hitbox is passing through enemies sometimes BETWEEN frames so the game doesn't register a collision. I will build a custom solution for it soon but it'll probably be a lot of work hence it not being in this demo already.

- Sorry the spirals are staying lol