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(1 edit) (+1)

I managed to shove the broom into the wall by trying to interact with it with E, only learned about Q later.

The eat food symbol stays active after I threw the donut away.

The kneeling farmer glitches in standing if you try to murder him with the sickle, then he unglitched.

you can walk very close to him without stealth but I guess AI is still basic. 

I wish you could carry more than one thing at a time.

The vision cone of the patrolling farmer in the white shirt is bugged and doesn't spin with him.

Now I have the "pour" symbol on the E interactions even though I carry a knife. the bug is item agnostic.

I tried every button I could think of and mouse wheel(trying to scroll items or activate an inventory) and I don't want to do loot runs carrying 1 item forever. I guess that's it this time.

 

Dialogue can skip if you spam E to advance it, I learned eventually to just let is play but I don't like the way its implemented. 

I get why the camera is that way but it feels very rigid. the general idea of seperate inputs for carry and use seems good. I like the general game concept and characters are cute.  You should get a nice zoom on the cute boss when she speaks for the furries. The graphics are nice and the designs of characters are good. well done.

(1 edit)

Thanks for the valuable input! I will look into these issues and suggestion and adjust accordingly.


(the sack is used for carrying many items at once, you can put anything you can carry in it)