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(+1)

I played with kbm since I was too lazy to plug the controller. it works, kinda.

I got filtered at the loop because I couldn't find the dive button. I also got filtered at the platform with 4 enemies since it's real hard to find openings. I accidentally drank one of the tutorial dudes and felt bad about that, but it also made me smile. really great feature.

I like it, it's pretty comfy and cool.  I don't mind the level design, it's more like a showcase for abilities I suppose. works well enough. I like the vfx and enemy designs but the ground and rocks textures need something to fit the style of the shark.. dunno. it feels mismatching. Looking at spyro it looks like the level textures have less detail and contrast more with the player color theme.

Maybe the shark should be cuter, like spyro? the growl sounds threatening. and he's a skeleton.. so maybe it's a different feel. overall I like it.

thank you very much for playing! the level design is indeed more of  a showcase than a level although it could have some more undead-burgian shortcuts like the yellow guys' level. suck to hear about that loop, for some reason i can't get him to swim down on keyboard. it will be fixed next dd i'm sure of it. 

you are right about the level-aesthetics being lacking. at the moment everything is made of test_platform_02.fbx and will look like that for at least the next 2 demo days where i will add the next 2 scrimblo's with their respective demo/test levels. after that will be polish.

about the scrimblo design. the shark is kinda meant to be a bit creepy to be more distinct from the others. next dd will be the debut of the cute one. (that red guy in the hub area)