This is amazing, charming, and very impressive for a first game in Unity :D It also gets suprisingly hard at around level 4 and up. Keep up the good work!
Good Enough Games
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This idea is so clean, elegant ant beautiful, I really enjoyed playing this game! There is still so much potential in it too, do You plan on developing it further? I'd be happy to see what more You would come up with, and would gladly play more of this :D Well done!
I survived till day 137 :D That was very good, a liiiiitle bit too luck based for my taste, but still amazing game for a jam :D I found myself groaning every time more people joined my group, because of how fast that destroyed food supplies, with no good benefit from my groups numbers xD This has a lot of potential, good work!
This one is a real gem, it actually made me smile :D I love the humor and the presentation, I'll be sure to recommend it to my team so they can play it too, because that is impressive! Thatnk You for making this game :)
This game is surprisingly hard :D I play a lots of platformers, but this one defeated me. It's great nevertheless. One thing that I don't like very much is few different pixel sizes in art, but that's my personal preference :) Well done!
Hey there, included downloadable version is resizable, I code very casually, so I'm not yet sure how to make html version on Itch to resize and fit the smaller screens, but I will look into it! :)
How in world You managed to create this in just three days, are You time traveling too? This is incredible! Controls felt smooth, presentation was stunning (my jaw dropped when I saw that You can unlock additional skins for the ship), and music was pleasant and fit the overall tone. Huge respect, and great work, fellow "-naut" ;D
This is such a cool little game :D Very adorable from art to the sound of cat footsteps. And the moment that cat started spinning in zero g was surprisingly funny for me. I managed to break it once, by being transferred out of bounds with gravity changer, but I could not reproduce it after. I liked the overall concept, games based on changing gravity are not easy to pull off (I know that from experience) and here it works really smooth and well. Overall very enjoyable, hope You make more of this, great work for a jam game :)
Hello, and thank You so much for playing and feedback :) We tuned down the powertool sounds to about 30% of what they were, sorry for that inconvenience, they were pretty loud indeed. We had very short time to make it, since this was made during game jam, and we implemented sounds at the last moment (lesson learned). The game may feel weird because we really try to experiment with our games during jams, and we try to avoid known and tested solutions as much as possible ;D Once again, thank You for giving us Your time!
I managed to beat it on my second try, by standing on rightmost gray blocks :P I love the concept, it is a great take on pang mechanic, I would agree that it needs some balancing, but I see a lot of potential here. Good job :)
Thank You very much for taking time to play and feedback! And I agree, we could do more with some visual effects, I really find them to be my weak point as a programmer, because I usually do the design part :) We will surely pay more attention to it in our next game, and I myself would love to learn some ways to make it more visually appealing.
Hey, thanks for playing! Yes, and quite a few rooms have those hidden diamonds in them! But in retrospective, most are in very tricky places, and You would need to really carefully explore each level to find them. I will add a list of levels that actually have them in next dev log :)