Puzzle games are so hard to create good puzzles for. There is such a wide gap between the best and the worst players. I don't envy the job of puzzle designers. For example I felt it was a bit too easy and not clear as to what the spirits will do when the go button is pressed, but it seems other players had an enjoyable time. I get it's a game jam but I would have liked to see harder puzzles where the pieces are larger and must overlap. Otherwise, 8/10
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Navigate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 3.571 | 3.571 |
Enjoyment | #14 | 3.429 | 3.429 |
Overall | #17 | 3.232 | 3.232 |
Presentation | #22 | 3.143 | 3.143 |
Use of the Limitation | #34 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Radium Polonium, Kimiko, Xavier i Hebini
Software used
Unity
Use of the limitation
It's one of the destinations for spirits, and Nav is a name for hell
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