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Sjinseki

30
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3
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A member registered Aug 18, 2022 · View creator page →

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Very fun game! I liked collecting items and seeing my character 1 shot enemies and even bosses. Proc chains when?

Imitation is the greatest form of flattery. Urs is mario mine is luigi

The concept is very interesting overall. I also liked how all of the opponents you faced have different card designs as well! I guess one addition that could make the game feel better is to have a turn limit to add in more strategy and improve difficulty. Nevertheless, good job!

Cool idea! I liked how some enemies also have different detection ranges as well. The uncharmable enemy near the end is also a neat addition, but I feel that it's a bit underutilized since it only appears at the final level. Maybe you could edit some of the existing levels to include this type of enemy. I feel that it'll help to create new interesting and difficult levels as well! 

The concept of this is very interesting! I also liked how you're able to build your deck overtime as you progress through levels. Although you could also add in some instructions/tips for your game as it took me quite a while to figure out that you can actually move in this game :p 

Nice work!

Thanks for playing!

Yea, for the walls I definitely could've tweaked them to be less buggy, but I was too focused on implementing animations during that time. Same deal for the lack of sounds, no time left :l

Thanks for playing!

The main indicator of you using shield is displayed in the circular meter next to your hp bar, though I'd initially planned for the character to change sprites after activating shield. As for the other bug, I'm guessing that you got hit by a barrel's explosion after touching it, cuz I got a similar experience of that during playtesting.

Thanks for playing!
I'm guessing that your character got stuck onto a wall and prevented the boss from attacking you. Not gonna lie, I completely forgot about the walls while playtesting my game :p

Thanks for playing!

For the shield activation, I actually had the sprites ready for them, but I barely had half an hour left to submit it, so I didn't include it in :(

As for the relation to Buddhism, I based it off how it's considered as the most peaceful/pacifist religion in the world, which is reflected on how the player can only shield itself and can't attack the boss. Though I suppose I can add in more elements to the game to better signify this. Either way, thanks for the feedback!

Thanks for playing!

Yes, I do agree that having more telegraphed attacks can make players react better. As for multiple phases, that's one of the ideas that I had for the game, but not enough time :(

There's so much I wish I could've done with this game, but so little time and manpower to achieve it!

Very nice puzzle game; Quite unique!

Thanks for playing! I initially wanted to add in music and sound effects to the game, but I didn't have enough time :(
For the mouth laser, I'll try to make the charge up animation more noticeable and longer next time!

The movement is a bit janky,  where the character can get stuck quite easily on the surface. Otherwise, pretty neat!

The mechanics are very cool; I liked how you're able to take control of enemies as well! The art for the game is also very nice. Good job!

I feel that there's quite a lot of potential in this game. Having the enemies accidentally kill themselves is fun! However, trying to judge when they shoot and how the arrow will ricochet is quite hard. Maybe you can try adding a delay between the enemies locking onto the player, and shooting.

Quite neat! I liked how the boss starts to get more aggressive the more his minions are killed by him.

Interesting concept. The graphics kinda reminds me of mid-late 90s computer game sprites, like fallout 1. You could try and add a lose condition since there doesn't seem to be much risk in making a mistake when treating your patients.

Cool platformer! The only complain I really have is that some of the background details can obstruct the view of character and the ground they're standing on. Unless that's an intentional game design.

Interesting idea! Feels like it could potentially become a horror game as well.

Very kewl! Kinda reminds me of Undyne's boss battle. Though it does get quite hectic trying to dodge, and redirect shots to the devils.

Interesting concept, I quite enjoyed the different abilities given to the players. Although I was a bit confused on some of the enemy's behavior and attacks, I liked the experience overall. Pretty neat!

Very nice visuals! I presume that there's more levels to this game, which is also very nice. The only problem is that I'm bad at bullet hell games, so I can't experience those levels :(

bruh

Thank you! Yep, for my shop the reason to why it goes by without pausing is to challenge people to make quick decisions on the run. Though I could've definitely made it a bit more engaging to help compliment this idea. Hoped you've enjoyed the experience!

Oui

Yea I initially planned on making a menu for basic instructions and tips, but had no time to implement it. Hope you enjoyed it though!

Could definitely use some visuals, but still fairly charming with its dialogue!

Your game's pretty cool! The detective setting and having to discover the killer is fairly unique by itself, and the aesthetics are also quite charming! Although there are a few bugs and overlooked features, such being able to walk on the upper walls in the rooms on the right, and being able to accuse people without needing to collect evidence first. Otherwise, it's a very nice game!

Absolute ポッグチャンプ

absolute poggers