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Dragon Slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #21 | 3.462 | 3.462 |
Use of the Limitation | #27 | 3.308 | 3.308 |
Concept | #33 | 3.462 | 3.462 |
Overall | #41 | 3.154 | 3.154 |
Presentation | #70 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, NcsAsp
Software used
Pure HTML/CSS/JS, along with FamiTracker for the Music
Use of the limitation
As the player makes choices, the story changes, and the player is trapped in an endless loop while playing. Both that of fun, and story-wise.
Cookies eaten
i didn't know i was supposed to eat cookies while developing my game...
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Comments
This game has nice writing. Which is good since that's most of what the whole game is. Some visuals would have been nice of course, but I like the attention to detail with how the text references what has happened during previous runs and such.
It was cool to see something unique from the other games in the jam.
I really liked it. It's very impressive how much text of good quality you were able to put in there. I love that there is almost never repeating text, that could easily be the case with this "repeat loop" system.
The music puts you in the right mood instantly, it's lovely.
Thanks I had a good time 💖
Good but it needs visuals
This game is absolutely awesome!!!
You don't see many text-adventures in jams or in general, honestly.
I love the story and the way you made it so losing the battle is what lets you progress the story and gives you more options. Its a really cool way to implement the limitation.
I'll be waiting to see you add in all the art!
Nice one !!
Nice. Didn't get all the achievements, but the story was entertaining and probably took a lot of work to make all those endings.
Really fun, nice game. Would've been better with some visuals, still nice
nice game
Could definitely use some visuals, but still fairly charming with its dialogue!