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The Immortal LichKitty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #27 | 3.636 | 3.636 |
Overall | #47 | 2.977 | 2.977 |
Concept | #50 | 3.000 | 3.000 |
Enjoyment | #53 | 2.727 | 2.727 |
Use of the Limitation | #60 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
rrickk12,YellowHit,caarol20
Software used
Unity
Use of the limitation
The RPG theme heroes vs final boss
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Comments
I like the art and character design. There are some good ideas in the battle system with the different skills having different ranges. Would have liked to see some more skills to take advantage of it.
The impact of the attacks could be better as well. It was kind of hard to follow what was happening sometimes. I think some extra animations when taking hits and dealing damage would help. Sound effects would help as well.
Overall I enjoyed it.
Very cool assets, the aesthetics was coherent and well fitting. I found it difficult to figure out when it was my turn, and when it was the enemies turn. Well done! :-)
Game looks great! Good job!
Мне понравилась идея, но всё остальное скучно.
Импакта от действий нет. И игра превращается в бесконечно использование Nyafe Drain.
Но котич-лич милый :3
The art is really cool but the desing of Nyafe Drain is broken, its the strongest of all attacks and I've been able to win the game just using that one. It would be nice to have had a cooldown.
Gameplay gives me Darkest Dungeon vibes. Art is great in this game! Once you get the hang of the spells and enemy patterns the fights aren't too hard. Enjoyed playing this.
unfortunately, you can't say that no animals were harmed in the making of this game. My only comment, is that all the explanation that you had in the description, should've been in the game itself. Otherwise, the game is a great idea, and I enjoyed playing it.
This game has some really cool art! All the parts work together visually really well to make a game that looks fantastic. I think the one thing that would have made a really big improvement is some more juice in the battle - maybe sounds or some visual effects when spells hit, or some way of really feeling that your spells are doing something. The music is a good start towards this, and fits the theme well. There's a really good foundation of a game here - great work!