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I feel that there's quite a lot of potential in this game. Having the enemies accidentally kill themselves is fun! However, trying to judge when they shoot and how the arrow will ricochet is quite hard. Maybe you can try adding a delay between the enemies locking onto the player, and shooting.

Thanks for playing!! Initially the enemies had a delay before shooting but i couldnt figure out how to make it visually clear for the player so i had to remove it. Thanks for the feedback tho :D if i work more on this game i will certainly look into this