I got super sick and didn't fix the first area like a dingus. Don't waste your time, it's broken.
BirdNews
Creator of
Recent community posts
I see what you're going for, and I like the idea a lot, but I had such a hard time getting past the first stair case, I don't know for sure what was going on, but I think you did the logic in the process loop without using delta, so when my browser was running at below 30 fps I couldn't jump at all.
I accidentally submitted the wrong game to the jam... Here is the correct game. https://birdnews.itch.io/snowfight
I really like this idea. I really do. But it definitely needs some polish. First thing, speed it up. Moving is slow, dialogue is slow and I hate to say it, but the slow time mechanic isn't really helping. Don't throw it away, keep it in your back pocket for the next game, It's cool, just not here. Second, minor quality of life stuff, don't limit the y-axis on the mouse. If you don't want the cultists to look like they're falling over, lock their billboard to the y-axis. If your levels are going to be just halls and walls on the same plane, you could also just let the player walk around on the ground instead of flying, then you don't have to worry about the player going into the floor or ceiling, if it doesn't feel ghosty enough put a filter on the screen. That's about it. Also fix level 2, I accidentally de-possessed a yellow cultist in the two lever room and soft-locked myself, because I was stuck in a room without a way out..
Puzzle games are so hard to create good puzzles for. There is such a wide gap between the best and the worst players. I don't envy the job of puzzle designers. For example I felt it was a bit too easy and not clear as to what the spirits will do when the go button is pressed, but it seems other players had an enjoyable time. I get it's a game jam but I would have liked to see harder puzzles where the pieces are larger and must overlap. Otherwise, 8/10
10/10 Does everything right, the music is pretty mid tho. Improvements include, different enemy types, powerups. For real though, I would love to see a bunch of different enemy types that all harm/help each other in different ways, like a fire elemental that leaves a short trail of fire that also hurts the bats, Or like a skeleton archer that can hit and kill other monsters. and you have to use the growing cloud of bats as a shield. If the arena was larger you could throw a lot of interesting ingredients in there. and all you can do is
I enjoyed this. The controls are weird, I like the stilted run and the wall jumping, it feels like you lose momentum when jumping onto walls. Maybe let the character slide up the wall when jumping but stick when falling.
I can see myself buying this if there was more content, maybe reskinned as a flea simulator. Main character feels more like a bouncy little bug.