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Yyyeah, that's on me, I was making a level and we talked about tutorial messeges, but I just decided to not include those and hope players will figure out the walljump and doublejump mechanic on their own, I should have checked if those things were added to the "controls" section in menu at least :) We plan to polish this game up a bit after voting is over, and we will add text appearing if player gets stuck on those fragments for more than 10 seconds. And thank You very much for playing and the feedback :D

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I think https://silvyger.itch.io/caternal quietly showed the controls in a really cool way - they hid little glyphs near the ability-granting powerups, meaning they didnt need to add any out of place text on the screen, but could still blatantly show the player what they needed to do. Id definitely consider giving their game a quick play, and maybe taking inspiration from it! :)