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GarterSnake508

126
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18
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A member registered Sep 05, 2020 · View creator page →

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HappyOS is a short semi-horror puzzle game I made where you navigate an overly happy computer. It all remains normal until, oneday, a not-so-happy user emails you and tells you to do things clearly not under your Operating System's Terms of Service. Playtime is 5-7 minutes. Play it at:

gartersnake508.itch.io/happyos

Happier than the sun!

Let's go!!!

I enabled Embedded PCK on the export--should work now ;)

Thanks for the catch!

Thanks! :)

https://screenrec.com/share/lj5gSKLTHq

Wow. That was amazing! The amount of well-written dialogues was amazing! Definitely attention to detail. I actually felt like I was talking to the characters!

For some reason, whenever I disabled the shader, I couldn't press buttons, though wasn't a big problem, since I preferred the shader anyway.

The text speed also was a little slow on short comments, such as when a character says, "Oh.".

The music and sound were also really great!

Overall, awesome game!

Aha! Converting the file to .ogg fixed the issue!

I just went through the Valley scene, and apparently the birds.mp3 file crashes it. The editor also crashes any time I import my audio file. Maybe the sound effect is corrupted or something? I dunno. Thanks for catching that! And for trying out my game too!

Here are the loops I used for the majority of the game:

Imminent Threat | OpenGameArt.org

It's a pretty good asset!

Thanks for the feedback!

Thanks!

Huh. Yeah, the boss thing is most definitely a bug. As was the random death while fighting the first enemy.

Thanks for playing it and for giving such an extensive review :)

Glad you liked it! Thanks for the feedback :)

https://screenrec.com/share/skGjlKve5p

This is a pretty awesome prototype! Very satisfying when you finally got it to work. It was kinda annoying how it reset the course every time you ran the game. While it was fine in the first two levels, more complicated levels would be quite annoying to have to redraw the course every time. Though since the eraser doesn't yet work, it is a good alternative to the eraser. Fun mole explosion animation. Overall, pretty awesome!

The art and 8 bit feel is Awesome! Quite fun as well. It could've used a tutorial, though. The controls were a little difficult to figure out. Good sounds too!

https://screenrec.com/share/v29BiatEju

Really cool game! I loved the multiple different endings and how more options got added as you played the game multiple times. Could've maybe used some audio. I also liked the backgrounds on the victory screen. Great game!

Yeah, I cringed right when I scaled the mountain sprite. That's the downside of using prebuilt assets. It's worth it, though--any assets created by me are pretty awful

Love the procedurally generated levels! Very relaxing and has a fun mood. I especially like the sound when you complete a level!

https://screenrec.com/share/hyl2LjfXQU

Fun graphics! too bad it didn't get completed. The goat ai is fun!

https://screenrec.com/share/EG20oHZ6RN

I couldn't figure out how to get on top of a rock successfully. The text was kinda hard to read. The grappling hook mechanism was really cool, as was the music! A tad difficult though.

Really cool idea and atmosphere! I liked the graphics and the different creative camera angles. I couldn't really figure out how to move the pawns though. Whenever I moved, the others would start moving and it didn't make a ton of sense. In addition, I was confused on how to get the camera to move from one scene to another. The dialogue was really cool! Overall, it was a really neat game. Just a little hard to control the pawns.

Great game! Very satisfying visually. Addictive, too. Though it could start off a little easier.

https://screenrec.com/share/oDp7L8h1mX

Huh. That's weird. It works for me. Maybe the file is too large?

Thanks for trying!

The soundtrack was amazing! The game was a pretty complete game for being a jam game. Some parts could use some polishing, such as the game over screen. There could also be more feedback in other areas, such as enemy damage. The climbing aspect was very satisfying!

Great job!

Pretty simplistic, but fun! Could use some audio. The leaderboard was really cool!

Loved the ostrich =, and the ragdoll effect was AWESOME!  The cannon animation was a little long, could've been a tad shorter. Overall, pretty awesome! Original, too!

It looked amazing! I could hardly believe it was for a jam!

Sadly, it was too intensive on my computer, and I couldn't do it with the lag. But that reflects on my slow computer, not the game.

https://screenrec.com/share/Gz4aFIlXyW

The game was slightly slow on my computer. I couldn't tell if it was my computer or the game, but I moved rather slow. The graphics were very nice. Sadly, I could not figure out what to do...

https://screenrec.com/share/HPMn8JW2Yk

I absolutely loved the gameboy/minimalistic feel! Everything felt so much more satisfying! The game also had a tense but fun feel to it. I wasn't able to make it, but I really wanted to play until I won-something I rarely want to do in a game jam. Amazing game!

https://screenrec.com/share/1jrOTBlnZC

Very fun and addictive. I feel like the game could have gone on a bit longer-maybe a boss fight or something. It would also be satisfying if there were sound effects upon killing enemies, as well as larger explosions for larger enemies.

https://screenrec.com/share/UqRNykpMeB

I was a bit confused on what I was doing, and lost my first battle. Nevertheless, it seemed like a really nice game. A tutorial would be very nice...

https://screenrec.com/share/pa76XwBsUi

(1 edit)

The game was rather fun, and the music was well chosen, especially for the prologue. It is very satisfying to shoot a bullet through all the eyes! The character should have better animations, however, such as a different sprite for walking different directions.  Overall, fun game!

Here is a screen recording of me playing it: https://screenrec.com/share/IR2HiC6mad

Sorry, I had my computer on mute. Oops.

The movement was initially fast, but once I got used to it, it was fine. The game was deadly hard, but I completely understand. I don't know how many games I've made, not knowing how hard it would be for others. I like that you can melee as well as shoot. Nice job, especially for a first jam game!

https://screenrec.com/share/uDSh7bUGk3

I love the idea. The light and dark are definitely enemies! The sprites and the tilemap are very nice. The light and dark were occasionally TOO much of an enemy, as I couldn't see any platforms...but that might just be my brightness setting. Overall, creative idea! Nice story, nice game!

https://screenrec.com/share/is6ERMWrDo

(1 edit)

I like the 2d sprite and artwork, and the red rain looked really cool. The player sprite animation did get repetitive, however, and falling into the lava made me fall endlessly. (R didn't work) I also couldn't figure out where to go. Still, it looks and feels nice!

I love the idea. It's a mix between a top-down fighting game and tower defense. However, pretty soon there are way too many enemies. I feel like you should be able to press space or shift to roll/dodge and avoid projectiles. It should also have some audio. Other than that, it was very fun and addictive! Nice job!

I like the gameplay. It feels very satisfying to shoot the shamans. I feel like you should be able to hold the mouse down to spam shoot, and the walls should be easier to break. It would also be nice if you had nice GUI instead of text for stats, such as a health bar. Overall, I enjoyed playing all three levels!

Bonus for adding a leaderboard!

The music and sound effects were great, as was the music (though it was slightly repetitive). The movement felt very smooth, and I liked the idea as well. I did have issues with attacking, however. Bite didn't do anything, even after clicking on the farmers.

Overall, nice game! Great job implementing all the wildcards!

Thanks for checking it out!

Thanks for the feedback!