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GarterSnake508

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A member registered Sep 05, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing our game and giving feedback! Stating what to do with the moths is definitely a good idea. You were actually supposed to touch the moths and get them to follow you, so you could keep them safe (otherwise, they head straight for the next lamp). Thanks again for the review, glad you had fun :)

This is great feedback, thanks! Showing progress throughout the game is a good idea, and should be easy to implement. Your playtest is very much appreciated!

As for the text at the beginning, it wasn't an add-on, I just used a RichTextLabel and an animation player. The text effects (shake, bold, italics) used BBCodes, and the background was a shader from GodotShaders.

Thanks for playing!

Yeah, you can also use the arrow keys, which allow SPACE and Z to be in more convenient places. I can see how that would be obscure, though. Thanks!

Thanks, and nice score! The feedback is helpful. I'll see if I can polish those things a little more once the jam ends. Best of luck!

Huh, odd. It doesn't crash for me. Which version did you use? Web, Windows, or Linux? The web version can be quite slow, due to graphical limitations.

Nice game! I really liked the puzzle mechanic and levels. The springs were a good idea, and the levels were just the right amount of challenge to be fun, but not overly hard. The one thing I would recommend would be spacing out the buttons. Both W, E, and R were very close together, and it was frustrating when I accidentally hit R instead of W or E. Overall, nice, fun, and pretty complete game! Good job!

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Cool game! I really liked the retro themes and atmosphere. The mechanics of planting trees were really cool! The only thing I would would be to enlarge the hitboxes for the wagon and bucket, which would make them a little easier to operate.  Also, I do feel like "atmosphere breaking" was a bit of a stretch. Maybe making your items be able to break or something would enhance that?

Regardless; this was a really nice, polished game, especially for eight hours. Good job!


Nice game! I really enjoyed how the dinosaur got bigger, and the camera zoomed out accordingly. The surprise when I discovered my small village was actually HUGE was really fun. The one improvement I can think of right now would be changing the attack animation. The slash looks a little odd, and something else, such as a bite animation, would enhance the dino theme.

Overall, a nice, cozy game for eight hours! Good job!

Nice game! I really liked the falling platforms; the way they toppled apart was both surprising and exciting. Adding enemies would have been really cool, partially if they could offset platforms too (or make traversing these falling platforms harder). They would also give something for the cheese gun to do. The music and graphics were fun, and fit with the retro vibe. Nice job!

Hurrah!! I did it!

Nice game. The concept was clever, and the loop was quite enjoyable. It would have been cool to be able to toggle between springs and speedups, but again, maybe that was part of the challenge. Being able to delete objects, or get an erase/bomb to destroy parts, would be helpful, so I don't have to restart if I do something wrong. The sound effects and graphics were pretty nice, and the title page was hilarious. Good job!

Really cool music and graphics! The game was most definitely broken; the chaos was quite fun to experience. However, I couldn't figure out quite what I was supposed to do, or where I was supposed to go. A pointer as to where to go, or a little more direction, would make the game more enjoyable. Overall, a nice, funny little broken game that made me laugh. Good job!

📎📎📎📎📎

I am stoked!!

Really good graphics, especially with the enemies! It reminds me of Minecraft Dungeons. I liked how you could get different allies with different stats.

It was a little hard to avoid the bats. Something as simple as a dodge mechanic or shield would involve more skill, but it was good.

Very fun game! I enjoyed the humor and voice lines, as well as the concept. The different mechanics for each animal were quite nice.

There was a glitch in fullscreen where there was gray on the edges--might want to adjust that, or switch the Stretch mode to "Keep".

Very nice idea that there are always multiple boats, as it added a lot more strategy.

I never managed to get a boat's health to 0. It would be cool if the health was lower, so I could actually destroy the boats and stop the rides from getting completed, but oh well.

Very nice variant of minesweeper! I liked how you gave me multiple ships, so that I wouldn't die immediately over one misclick or 50/50 click. The power ups/planets were very nice, and the A Capella audio was the best I've heard so far! Good work!

Pretty good game! I really liked the aesthetics and atmosphere. The grappling was very fun, and the wall jumps/air jumps were solid. The one thing I didn't like was that jump and grapple were the same button. There were multiple times when I wanted to walljump or air jump, and would accidentally grapple, particularly on the last grapple on the second to last stage. Very enjoyable, and a solid entry!

Very good a capella audio! I especially liked the win sfx, the zap/death sfx, and the "I will kill you". It was a little confusing what to do at first. Maybe have an arrow pointing to the guys, and then to the base, so I know where to go? Very fun game! Good job!

Awesome jump/shotgun mechanics! I played for much longer than I should have. It would be cool to have checkpoints and maybe some enemies to shoot. Overall, very cool game!

Very good retro aesthetics, and solid controls!

The A Capella audio was hilarious, and the environment/pixel art was very good!

Nice game! I liked the polar bear theme. The only thing I would recommend would be to give an indication when you are hurting an enemy, as I wasn't sure if I was hurting them or not at the beginning. Good work!

Very nice game!

(+) audio and music was very nice. The game had a smooth, polished feel to it that was very enjoyable.

(+) the different butterfly species were incredibly cool!

(-) stopping and hitting (Q) any time I wanted to get a butterfly was a tad annoying. It would make things easier if I could left click to swing, or if hitting walk partway through a swing wouldn't interrupt it.

Awesome!!!

When does Thanksgiving Mode activate?

Looks about right for a UE5 game
though it could be a little longer
though I guess that makes it worse
so
   yeah


       EEEEEEEEEEEEGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG

9/10
Good, but it's a little too good

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I've never enjoyed snake so much!

INTRODUCTION

When I first saw this game, I literally thought you meant "deep" as in emotional. I was intrigued by the prospect of an emotional snake game! Turns out, the game had nothing to do with sad snakes, but despite this, I am not disappointed in the least by this game.

AESTHETICS

- really good images! The snake's big eyes are a nice addition, and the different colored voids are cool. I particularly like the idea of being able to descend further into the deep as you get more apples. There isn't any music, nor does there need to be (though I suppose some spacey music could work, I think it is good as is). The audio *pops* and whatnot fit well with the visual style.

IDEA

- GREAT idea! I have seen a lot of "Snake in 3D" games, but they have all been super boring and difficult. This retains classic snake movement, adding a unique 3D element to it that makes snake fun all over again! It is quite difficult--I would probably add health/hearts to make it a little more forgiving.

CONTROLS

- The controls stuck to the classic snake game, while not being super difficult for the game. I can't think of a better way to control it!

ENJOYMENT

- I had a lot of fun playing this game! If I had more time, I would've gotten further into the deep. You could make an entire game out of this, allowing the snake to go to different worlds/dimensions, and the gameplay would remain fun, long as you continued adding elements.

SUMMARY

- Great game! Definitely the most original one I've seen so far. Hope you score high!


—GarterSnake508 🐍

Great idea! I really liked hiding behind stuff, even if it never really became useful. The jump whenever the darkness gets you is AWESOME!

Pretty cool! Unfortunately, I had to do this on my laptop and touchpad :(

Thanks!

Thanks for the feedback

No problem! Here's a screen recording:

https://screenrec.com/share/9LqEyTzd4X

It's the weirdest error I've had this jam!

https://screenrec.com/share/8LgRU9rMa4

I like the Power-scaling system, particularly the different stats. The level/graphics looked pretty decent as well. A few things I would recommend:

- the enemies are very hard to dodge. It would be nice if I had a dodge/roll that I could use with ctrl or RMB to get out of their way. Simply reducing the amount of enemies would also be good.

- I don't know if this was an Unreal Engine thing or what, but the game made my fans go VRRRRRRRRRR. If it is because of the game, I would recommend finding some way to CPU optimize.

I applaud your courage for using UE! I tried it once, and got overwhelmed within 10 minutes. I couldn't even figure out how to detect when a collider entered an area/detect zone. Anyone who uses UE for a game jam deserves a round of applause 👏

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https://screenrec.com/share/oZ0aVj2wHh

This was the kind of game I immediately thought of when I saw the theme, "Built to Scale". It feels good to know that I wasn't alone.

The gameplay was simple, but fun. I liked the piggy-bank model. It fits well with the theme of scale, too. There is a glitch where Piet doesn't always eat the crystals, going over them without collecting them. I would definitely recommend fixing that if you get a chance. Also, the zoom could have been changed--one click on my wheel sent it to almost twice its size. Finally, it would be cool to see even larger crystals that I could eat/have a clear objective for the game. Fix these, and Piet could be even more fun!

Nice thumbnail, btw :)

https://screenrec.com/share/7J4BlCG61m

Really nice atmosphere! Very relaxing :)

The water droplets do invert their "F" label when they turn around, but other than that, I couldn't find any bugs.

I could definitely see it being a good Arcade/minigame thing!

https://screenrec.com/share/2ploN9xBLd

I saw the title "Hamster Pizza Delivery" with a subtitle warning of psychological horror content, and was immediately hooked. And I actually liked it!

The fun hamster atmosphere provides a really neat contrast to the spooky bridge/maze around the homes, giving good breaks between the suspense. The models were quite good, and the hamster sprites were funny. I really liked how your light detector got slowly glitchier and glitchier--I was terrified that it would run out on the boss battle at the end! (I really liked the boss battle, too!)

The one improvement I would recommend would be to improve the theme relation. The game had little to do with the theme, other than the fact that you--and everyone else--was a hamster. I suppose the bridges could also have used a little more variety (walking in a straight line got tiring after a bit), but it was good for a game jam.

Overall, this was a pretty good submission!

Thanks! :)

Do you mean the Windows build or Linux build?


[After some testing]

I just downloaded the Windows one, and it ran fine. I checked my Export Settings, and I did forget to click "Embedded PCK" for Linux...meaning the Linux build won't work. Maybe you could run it with wine?