HappyOS is a short semi-horror puzzle game I made where you navigate an overly happy computer. It all remains normal until, oneday, a not-so-happy user emails you and tells you to do things clearly not under your Operating System's Terms of Service. Playtime is 5-7 minutes. Play it at:
GarterSnake508
Creator of
Recent community posts
https://screenrec.com/share/lj5gSKLTHq
Wow. That was amazing! The amount of well-written dialogues was amazing! Definitely attention to detail. I actually felt like I was talking to the characters!
For some reason, whenever I disabled the shader, I couldn't press buttons, though wasn't a big problem, since I preferred the shader anyway.
The text speed also was a little slow on short comments, such as when a character says, "Oh.".
The music and sound were also really great!
Overall, awesome game!
Here are the loops I used for the majority of the game:
Imminent Threat | OpenGameArt.org
It's a pretty good asset!
Thanks for the feedback!
https://screenrec.com/share/skGjlKve5p
This is a pretty awesome prototype! Very satisfying when you finally got it to work. It was kinda annoying how it reset the course every time you ran the game. While it was fine in the first two levels, more complicated levels would be quite annoying to have to redraw the course every time. Though since the eraser doesn't yet work, it is a good alternative to the eraser. Fun mole explosion animation. Overall, pretty awesome!
https://screenrec.com/share/v29BiatEju
Really cool game! I loved the multiple different endings and how more options got added as you played the game multiple times. Could've maybe used some audio. I also liked the backgrounds on the victory screen. Great game!
https://screenrec.com/share/EG20oHZ6RN
I couldn't figure out how to get on top of a rock successfully. The text was kinda hard to read. The grappling hook mechanism was really cool, as was the music! A tad difficult though.
Really cool idea and atmosphere! I liked the graphics and the different creative camera angles. I couldn't really figure out how to move the pawns though. Whenever I moved, the others would start moving and it didn't make a ton of sense. In addition, I was confused on how to get the camera to move from one scene to another. The dialogue was really cool! Overall, it was a really neat game. Just a little hard to control the pawns.
The game was rather fun, and the music was well chosen, especially for the prologue. It is very satisfying to shoot a bullet through all the eyes! The character should have better animations, however, such as a different sprite for walking different directions. Overall, fun game!
Here is a screen recording of me playing it: https://screenrec.com/share/IR2HiC6mad
I love the idea. It's a mix between a top-down fighting game and tower defense. However, pretty soon there are way too many enemies. I feel like you should be able to press space or shift to roll/dodge and avoid projectiles. It should also have some audio. Other than that, it was very fun and addictive! Nice job!
I like the gameplay. It feels very satisfying to shoot the shamans. I feel like you should be able to hold the mouse down to spam shoot, and the walls should be easier to break. It would also be nice if you had nice GUI instead of text for stats, such as a health bar. Overall, I enjoyed playing all three levels!
Bonus for adding a leaderboard!
The music and sound effects were great, as was the music (though it was slightly repetitive). The movement felt very smooth, and I liked the idea as well. I did have issues with attacking, however. Bite didn't do anything, even after clicking on the farmers.
Overall, nice game! Great job implementing all the wildcards!