My thoughts while playing the game:
- multiple input options, nice
- jump feels floaty
- I went left first like a uncivilized swine
- attacks feel good
- death animation/transition is nice and quick
- dash is also good
- seems like there are a lot of rooms
- some enemies die to 1 hit, some die to a lot (the first skeleton dies to 1 but the others not?)
- can hit and be attacked over walls
- you can get to rooms where you have to use the down jump to return before it's introduced to the player
- i like the little guys with spear
- becoming the goop input is not introduced, it can be deduced, but the Input is not told in game like the others
- activating the save in the air

- oh, the goops gets introduced here, but you can't even get there without the jump pad and returning to the jump pad reveals the left passage that has no tutorialization:
- some hearts are too high or the character collection box is too low, sometimes it's possible to walk under them
- dying to the hazards is frustrating, maybe be more generous with the checkpoints or a system like hollowknight where you respawn at the entrance of the room and loose some health
- I'm tired, and I need to start keeping track of how long I've been playing the jam games,
- I got about half-way through the forest,
- I got a bit lost sometimes, a map would be nice, even a more abstract one that shows where each biome is located in relation to eachother would be a great help
- the first boss fight was a bit boring, he killed me in the first attack, then I came back, dodge the first attack and just killed him by attacking in the back before he could walk across the room
- despite having sound in the menu buttons the game lacks sound feedback for gathering an upgrade
- how many heart pickups to get a life point?






















