Sure, add me on discord so I can add you to the chat.
Discord: cobouti
Hello, this is Gaba [he/him].
I have a degree in Game Design, so technically I have formal training in every aspect of development (outside of music). But most of my experience is as a coder [been using Godot for 4+ years, but I also have some experience with Unreal and Ren'Py, and I know a bit of C# and Python], and as a tech/system designer. If needed, I can try some 3D modelling and sound; I have no experience with narrative and writing, but it is something I want to start practising soon. My 2D is shit, but I how to use Aseprite in an emergency. I don't know how to make music (but I do have a shit-ton of music libs we can use)
My timezone is UTC -3, and I plan to work for about 4 hours during the morning each workday (from about 7:30 to 11:30) and some extra hours during weekend afternoons. However, I can work additional hours if needed.
We can talk here, or send me a message in discord: cobouti
Thanks for playing the game!
Yeah there is a lot of info missing in the game, I had a feeling that would happen, but I did not test enough of the late game to know, so I did not know how much it needed to be toned down (or in this case probably boosting the tavern somehow, maybe making the barrel give multiple drinks)
To answer your important question: they... hmmm... they... are.... hm.... Ghosts! Yeah we definitvely intended for then to be Ghosts from the start, not that we got lazy and thougth it would be too much work and that I would rather be going to the pool in my vacation, it sure was ghosts from the start.
Glad it worked as a background game, that was what I was hopping for!
I think Doom doesn't fire from the tip of the weapon, I think they shoot from the center of the screen, so you don't need ADS because you are "always ADS"
Your guns are not aiming at the same spot the cursor is. You need to dinamicaly find the intersection of the center of screen line and the enviroment is to point the gun that way.
theoretically (given that your guns are not parallel to the camera direction) the bullet and the cursor should be pretty similar in very long distances, but as you added spread to the guns shooting from far away makes it impossible to hit. And them shooting from close up there is this noticible inaccuracy to the guns
Yeah making 3D games is a beast in itself, we worked for some months in a multiplayer FPS, but ended scrapping the project as it was too much
My thoughts while playing the game:

My thoughts while playing the game:
Thanks for the reply and happy that you liked the game! The idea was that the game would be easier the more upgrades the player got, most of then are optional, you just need the wall jump, either the double jump or the stronger jump, and the ceiling run. Trying to keep the difficulty the same would be rather hard (at least in the time frame, maybe with some weeks of research for other types of challenge it could be easier) but I fear it would end up beign similar to the final boss:

(I had to hold myself to not name the second boss Dracula Hatake)
My thoughts while playing the game:
My thoughts while playing the game:
Thanks for the review! It's cool that you detailed the scores. Having just the three buttons was what got me hyped for the jam, I was felling a bit discouraged before and the idea of trying a "Jump King but metroidvania" and the challenge of how much metroidvania can we make with just 3 buttons. We thought about adding more buttons, but in the end it felt off from what we set off to try.
The expand and sell will relly a bit on the reception from the jam, probably getting to the top 5 and getting a bit of traction. 'Cus it will need a lot of rework, like you said more buttons, a better room/screen system to have more variety in the rooms.
Could you, if possible, tell a bit of why the final boss felt like nonsense? We didn't manage to test him with other people and to us he was kinda easy to snipe, so maybe I went a bit overboard trying to avoid that.
It's easy to say if you missed secrets as there is mainly just one and some optional upgrades rooms: "Did you became the One Winged Ninja?"
My thoughts while playing the game:
I got to the second boss and had to leave, it was taking too long and I have somethings to do around the house, I got to the second fase but it feels way to slow to kill as I can only get one or two shots each cicle
My thoughts while playing the game:
My thoughts while playing the game:
My thoughts while playing the game:
I did not finish the game, I got stuck somewhere after the 5 or 6 square and have to go back to work
My thoughts while playing the game:
Thanks for the review! Happy that you liked the game, if you defeated two bosses you got almost there.
There are somethings that are a bit rough, we forgot to add the charge indication, and sound is not our strong suit so having to make everything from scratch was a bit of a challenge, I tried to use midi versions of japanese instruments for the effects but maybe I went to low with the taiko drums.
(If you recieve a weird notification, your post was duplicated so I deleted one of then)
Let's go in the order of things I noticed: