Thanks for the reply!
Gaba
Creator of
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Thanks for coming back and going through the slog of a very repetitive and tedious week!
I think the tediousness is part of the challenge, as is discovering what to do and where it is. Taking your time to do the simple and boring things, but that help you get through your life.
We thought about doing a small inventory, but in the end I'm glad we dropped it, having to carry multiple items one at a time makes the game non-trivial and makes it mesh well with the last day. I think that the thing that is missing the most would be incorporating non-objective items into the challenges of the other days.
About Friday I have a question, do you like Getting Over It or similar games? Because if you do then the day is a fail, but if you don't I think it was on the right track.
To rotate an item you have to hold F and move your mouse, I added that to the description, thanks for the heads up.
Yeah I'm really happy about how complete it feels, we made everything we wanted to make (even though there were some simplifications) and the game is very Ok (Can't make a banger every time), it's not going to be everyone's cup of tea, but it does what we wanted it to do.
:)
Thanks for the review!
The games is rough, the rating is very fair IMO.
About some concerns:
- The ramps: it was my first time dealing with them, so they are kinda spaghetti. And it looks like you found a bug :), I am testing here and the character doesn't slow down like yours (in the engine, in the windows build and in the web build).
- About the J for Jump, in the options you can rebind the keys.
- The progression: there is a whole region that you missed, in 21:30 under your cursor there is a drop you can take that takes you to the blue region, so you are not really stuck. But yeah the regions ended up too large so the backtracking is really boring, it takes too long to get an upgrade.
Thanks for the compliment on the archer attack, it took me like a weekend to make it work, and after that I kinda gave up on trying to refine the enemies.
Thanks again for the review! Seeing someone that is not a friend playing the game was very helpful, hard, but helpful, seeing where you get frustrated and where you got lost.
Thanks
The game mechanics are really interesting, but I feel the level design could do with some more work:
> The first "real" jump needs the coyote time (or have the character standing more than halfway of the block) while the other jumps in the same room don't
>The first reload jump is too high, making the jump one block lower would make that room way less frustrating, as missing that jump is the same as dying
And I feel that the static camera does not mix well with the shoot jump, at least for mouse and keyboard.
But for a first project this is a really good project
Edit: maybe reduce the volume of the of the game, I had to reduce my systems volume by a lot, I normally go for a quieter game than a louder one if there is no audio configs
That is a really nice game, every upgrade is fairly easy to find out how it works, the eye puzzle took me some time to figure out but has the nice aha moment (but I bet it could be kinda easy to miss, even with the upgrade right above the answer).
The boss battle has a good difficulty, being challenging even with all the upgrades and I bet it is doable without the gun upgrade, just longer. But I never found out what the portals do.





















