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(+1)

My thoughts while playing the game:

  • multiple input options, nice
  • jump feels floaty
  • I went left first like a uncivilized swine
  • attacks feel good
  • death animation/transition is nice and quick
  • dash is also good
  • seems like there are a lot of rooms
  • some enemies die to 1 hit, some die to a lot (the first skeleton dies to 1 but the others not?)
  • can hit and be attacked over walls
  • you can get to rooms where you have to use the down jump to return before it's introduced to the player
  • i like the little guys with spear
  • becoming the goop input is not introduced, it can be deduced, but the Input is not told in game like the others
  • activating the save in the air

  • oh, the goops gets introduced here, but you can't even get there without the jump pad and returning to the jump pad reveals the left passage that has no tutorialization:

  • some hearts are too high or the character collection box is too low, sometimes it's possible to walk under them
  • dying to the hazards is frustrating, maybe be more generous with the checkpoints or a system like hollowknight where you respawn at the entrance of the room and loose some health
  • I'm tired, and I need to start keeping track of how long I've been playing the jam games, 
  • I got about half-way through the forest, 
  • I got a bit lost sometimes, a map would be nice, even a more abstract one that shows where each biome is located in relation to eachother would be a great help
  • the first boss fight was a bit boring, he killed me in the first attack, then I came back, dodge the first attack and just killed him by attacking in the back before he could walk across the room 
  • despite having sound in the menu buttons the game lacks sound feedback for gathering an upgrade
  • how many heart pickups to get a life point?

Thank you for your kind words and constructive criticism! There's a lot here and IDK if I can adequately respond to it all except that I'm taking it in :) However on some of the main things:

* Input/power control directions were supposed to be introduced everywhere. As you noticed I think, the worm mode instructions are only on 1 of the 3 places it could be used.
* Map is there on the pause menu I just need to tell people there is a pause menu, OOPS. No biomes are shown, but if you've not finished yet that might help a little. Honestly falls apart a bit in jam version anyway.
* Upgrades don't actually do anything in the jam version, but in post-jam-polish I think my plan is 3/HP and probably similar for the attack ones. They do play a small stinger when collected in the current--unreleased because jam ongoing--build.