Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the review! It's cool that you detailed the scores. Having just the three buttons was what got me hyped for the jam, I was felling a bit discouraged before and the idea of trying a "Jump King but metroidvania" and the challenge of how much metroidvania can we make with just 3 buttons. We thought about adding more buttons, but in the end it felt off from what we set off to try.

The expand and sell will relly a bit on the reception from the jam, probably getting to the top 5 and getting a bit of traction. 'Cus it will need a lot of rework, like you said more buttons, a better room/screen system to have more variety in the rooms.

Could you, if possible, tell a bit of why the final boss felt like nonsense? We didn't manage to test him with other people and to us he was kinda easy to snipe, so maybe I went a bit overboard trying to avoid that.

It's easy to say if you missed secrets as there is mainly just one and some optional upgrades rooms: "Did you became the One Winged Ninja?"

(+1)

I did not become that thing, and I think you actually hit it on the head exactly:

"Could you, if possible, tell a bit of why the final boss felt like nonsense? We didn't manage to test him with other people and to us he was kinda easy to snipe, so maybe I went a bit overboard trying to avoid that."

It's trying to dodge everything he's throwing at you while trying to hit him and not the main (subset of the 'everything' I'm referring to) things he's throwing at you. It probably stacked with some of the controls stuff and ended up feeling a little trolly.

That said I still quite liked the game overall, which hopefully was obvious from my review.