My thoughts while playing the game:
- The graphics are interesting, they have a vibe upclose, but the shadder has a weird effect on far away objects it's not strong but it is there
- the animation for the new area is cool, but it locks the input and the character keeps walking until it hits an obstacle and they keep retriggering and throwing errors with the "NPC"
- when you die it asks if you want to try again but as I did not know there was a save system I did not save and it throws an error and gets stuck, maybe create a autosave when the game starts and when the player enters a new region
- the upgrades (at least as far as I got) fell like keys, the lantern serves as a combat tool, but the jump is just a check to pass a certain type of tile
- the chat right in front of the boss makes you walk straight into him killing you as soon as you close it
- the boss fight is weird, you need to click the lights with the mouse??? Instead of shooting then or something that was already introduced
- the lantern shot feels weird, it is slower (or the same speed) than the player, and the cooldown is not intuitive (it's at least twice as long as the duration)