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(+1)

Thanks for coming back and going through the slog of a very repetitive and tedious week!

I think the tediousness is part of the challenge, as is discovering what to do and where it is. Taking your time to do the simple and boring things, but that help you get through your life.

We thought about doing a small inventory, but in the end I'm glad we dropped it, having to carry multiple items one at a time makes the game non-trivial and makes it mesh well with the last day. I think that the thing that is missing the most would be incorporating non-objective items into the challenges of the other days.

About Friday I have a question, do you like Getting Over It or similar games? Because if you do then the day is a fail, but if you don't I think it was on the right track.

To rotate an item you have to hold F and move your mouse, I added that to the description, thanks for the heads up.

Yeah I'm really happy about how complete it feels, we made everything we wanted to make (even though there were some simplifications) and the game is very Ok (Can't make a banger every time), it's not going to be everyone's cup of tea, but it does what we wanted it to do.

:)

(+1)

Ohhh okay, I don't like games like Getting Over It, that's probably why this game didn't land right with me. It's still a really polished game and people who do like tedious games will enjoy this one!