Interesting 3D platformer, but I fell through the floor because of the cloud! I think the rat's rig needs its bone weights tweaked cause their whiskers are moving when they walk. Otherwise, cool concept!
noodlestrudel
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Thank you for playing! By intro do you mean the first two or three loops? If so, I do plan on making the second loop stand out more to make it less repetitive. I plan on adding background music after the voting period!
The thermostat is modeled after a real one, but it's simplified down for the puzzle. You have to set the temperature to the correct number and push in the correct set of bottom buttons. Interacting with the TV is the clue to finding out how to do the puzzle :) I recommend you try again after I update the game!
Thank you for the honest feedback!
- I unfortunately ran out of time to add background music so that'll definitely be one of the things I do in the next update.
- I intentionally made the second loop similar to the first one to help solidify that the character is going through a time loop. It's also a nod at how dead-end jobs can feel like a loop to the point that they don't know they're living through the same day at first. I do understand that it was too identical to the first loop and I'll make changes to make it less so.
- Since I'll be adding background music, it'll be a good idea to add volume settings too, thanks for the suggestion!
- I'll definitely speed up the pacing in subsequent loops. I did think about adding a way to regain energy, but I decided against it in the end in favor of the player going through loops so it fit more with the theme.
I appreciate you taking the time to write this out!
This game was more fun than I expected! The steering controls felt really smooth and responsive, and the music and SFX were great! I feel the tutorial could have been shortened a bit. In addition, sometimes I was unable to see the speed boosts and freezes on the track until they were right on top of me. Other than that, amazing game! I got 36.92 as my time!
Wow, what a great game! It's kinda similar to mine with the top-down style and escaping the room! I enjoyed the puzzles a lot, even though I had to get help from the game description for room 3 and 13 since interacting with objects in the room didn't hint as to what I was supposed to do, and your bug fix for room 10 helped me out. I think adding some sort of hint or nudge in room 3 would help players figure out what to do. The humor was good too. Great work, keep it up :)
Using a phoenix for the theme of loop is very fitting! I enjoy Ancient Egypt settings and this didn't disappoint! However, the platforming in this game felt off. The controls felt a bit janky and I wasn't change direction or move in air, which made platforming harder than it should. I did like the puzzles and vague tooltips so most of the problem-solving landed on the player. In all, great work!
I am impressed with the artwork, fantastic job! Those spells were well animated! Having to fight the monsters instead of picking up supplies and not being able to do both felt like a net negative to the gameplay. I think being able to at least pick up half the items you would if there's no enemies there would make those fights feel worthwhile and not as punishing since they're random. Nevertheless, nice work, the game feels complete!





