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(1 edit) (+1)

My thoughts while playing the game:

  • Web version is too laggy to play;
  • It's downloading at 20kb/s tops, so I'm coming back later
  • Okay downloaded
  • UI animations are a bit slow
  • The dash animation is too abrupt
  • I discovered the walk jump at random, by just jumping around
  • it's easier to just ignore the enemies than fight them
  • having to click to respawn every death gets tiring
  • the only feedback for hitting the first boss is watching the lifebar, and the hit area felt unforgiving (it felt like I had to hit the max height of the double jump and shoot exactly at the peak to hit)
  • I am kinda stuck in the beggining of floor 5 because I went foward after the boss with only 1 HP and there was no checkpoint to heal and changing floors saves your checkpoint but does no heal, found a checkpoint
  • You can kill enemies before they appear on your screen by just spam shooting while walking
  • the maps are very long and kinda empty
  • you can kill the boss from out of your screen
  • the wall climb does not fell good enough for how much we have to use it
  • everything takes too long
  • the wall climb boss is pain
(1 edit) (+1)

Thanks for the tips, very detailed indeed.

Its a fact, this game was build for download, 3D was not made for web, webGl its a mess, in tested in a few computers and browsers ans in some runs smoothly, ans in other laggy, mainly by the shaders cache, porlly handled by webgl. I recommend the downloadable version, or a recommendation to myself to goes 2d on the next one.

About the rest, hey you give me a lot of work to do, I agree with every point, and will use your comment has a post jam task list.

About the last boss it`s a pain, I´m planning to implement a shoot from the back while wall climbing to make it easier.

Thanks a lot, I hope ever comment was detailed as yours.

(PS. Hey we are almost neighbors!, it`s nice to see some one with this talent in game design around here)