My thoughts while playing the game:
- WASD!!!!!
- the audio is nice, but lacks a jump sfx
- using the scenario to comunicate to the player is nice
- the idea of the box protecting the key is nice, but it felt a bit finicky, sometimes I went back to protect it but then the minimum I could walk as a bit too much and left it unprotected unprotected
- the block ground pound is cool, the block breaking propagation is nice
- the block teleport is cool, also the choose effect is very nice
- using the respawn points to reset the rooms feels nice, it is a weird interaction, but I feel smart while solving it
I did not finish the game, I got stuck somewhere after the 5 or 6 square and have to go back to work