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Fractal Phase

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A member registered Dec 01, 2013 · View creator page →

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Recent community posts

Hello, sorry for the very late reply, but the game should automatically copy your save over, there should be no need to find your old save and move it over.

Sorry for not following up on this. Yes, it's in AppData because that seems to be the standard place modern games put their save files. I sometimes forget that it's hidden!

I haven't touched the game in years but I bet the "engage" is a big button you need to click

Hello!

As of version 1.3, the game should be saved to the correct XDG directory.

If that's not actually the case for some reason, please get in touch and I'll make a quick patch.

No idea... maybe?

Thanks for the feedback and thanks for making some videos!

Hello, thanks for all the feedback!

"A video checkbox for "Full-screen" would be nice so I don't have to keep pressing Alt+Enter every time I start the game.

A mouse-lock option so that you can't accidentally click into another monitor outside of the game window would be good."

Both of these options exist, the first is in the Video menu and the second in the Controls menu.
The increasing cost of mid-mission landing is to disincentivize hyper-optimal playstyles where you might change loadouts constantly but bog down the pace of the game. I wanted to just remove the mid-mission landing entirely but at the time (in beta I think) it seemed to be a popular feature.

I've taken everything else into consideration and made some to-do items. Some suggestions have already been made by other players. Thanks again for the feedback!

The fix is in, so it will be live in the next version.

I've fixed the issues and it should behave a lot better in the next version. Pushing the stick full left or right will look directly behind regardless of your aero's orientation.

Thanks for pointing this out and giving a detailed description. I've made a note of changing the save location.

I don't keep my eye on the linux version, so is this something that is reasonable for all modern distributions?

Thanks for sharing your feedback about the camera controls. I will review them again, which I haven't done in years.  During air combat I suggest making frequent use of the track target function.

Hello, just to be clear, you are talking about the way the carrier rotates on the menu with the Launch, Loadout, Aerolab, etc buttons?  Is that also including the rotation in the Aeropedia? Are there any other locations? It sounds like you might have trouble with the gameplay itself since there's quite a bit of camera rotation, if that's the case, if you have ideas please feel free to email contact@fractalphase.com, but I can't promise any changes.

However, I could quickly make an invisible option (doesn't show up in the menu, requires you to edit GameOptions.sav) for the next patch if it's a matter of simply stopping a few existing auto-rotations in that particular menu.

I'm not sure why you were banned or what you posted before the ":(".  I apologize for not noticing your request earlier and not at least reaching out; it is difficult to keep visiblity everywhere (which is why this post is so late).

Thank you for reporting. The game is trying to intelligently show you PS4 buttons but I guess I didn't test it enough. I will try and patch it in the next version.

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If you choose the "Language" option in the "Options" menu you should be able to press left and right to choose your language.

If you aren't able to do this, you can edit "GameOptions.sav" and set "language" to the ISO code of your language. (ex: change "language":"en" to "language":"ja")

In either case you may need to exit the "Options" menu or restart the game after making the change.

This is a bug, thanks for reporting, I will try and have a fix in the next patch.

Hello,

You might be able to resolve your issue looking at this thread:
https://itch.io/t/828156/osx-issues-how-to-start-and-windows-10-too-it-seems

(responded already to your email, just posting here in case it would help anyone else)

You can rebind controls in the "Options" -> "Rebind Controls" menu.

The game should recognize that you want to use the mouse if you simply click anywhere in the window. I tend to right-click because a left click will fire your current weapon.

If you have a gamepad plugged in that you don't want to use, or some kind of USB device which could be construed as a gamepad, I suggest you either unplug it or make sure it's in some kind of state where it's not going to provide any input. If any input occurs, the game assumes you want to use the gamepad.

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The Steam Workshop is the best place to find mods:

https://steamcommunity.com/app/381020/workshop/

Thankfully, you can download and play these mods without needing to own a Steam copy of the game. You can download individual mods with this webapp, then copy them into "Sky Rogue/Mod/" (you may need to create the directory)

steamworkshopdownloader.io 

When extracting the .zip, be sure to create a new folder, so for example a correctly installed Skin will live in the "Sky Rogue/Mod/this_can_be_anything_12345/Skins/" folder

Could you please try running the game in the itch desktop app? This resolved the issue for this player, also on kubuntu:
https://itch.io/t/833763/cant-get-linux-version-to-run-kubuntu-2004

Thanks for the reply! I didn't know that flag even existed.

Is this still occurring for you? If you destroy the drones too quickly it should just ask you to press the target and/or track target buttons, and the tutorial will continue if you just press the buttons (even though they have no effect anymore).

There is also a "fullscreen" option in the options menu, in case Command + F doesn't lead to the results you expect.

I wasn't including an x64 binary due to issues with the Steam launcher and my assumption that all x64 distros could run x86. I'm looking into making a new build.

There is a "Lock Mouse" setting in the options which is intended to toggle whether the cursor gets locked inside a non-fullscreen window. I'm not sure if that will do anything to help. I have seen screenshots of people playing the game on multiple monitors but I doubt they were different resolutions. You may want to google for multi-monitor mixed resolution in other games using the Unity engine.

In the meantime, I found what I think is a way of easily adding more explicit support which isn't already in the game (https://docs.unity3d.com/2017.4/Documentation/Manual/MultiDisplay.html).  If you are up for it, you can test out the change since I don't have a multi monitor setup at the moment.

yep, it's made in Unity! Glad you enjoy it!

If you are on Win10, I would suggest you run the game from the itch.io desktop app (https://itch.io/app), I have been able to run the game in various locations without any issue but I would think the app would be the most reliable. Until I can get a player log from someone who is able to reproduce the issue that's my best advice unfortunately.

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Thanks for getting in contact. Could you please find a file called 

C:\Users\{your username}\AppData\LocalLow\Fractal Phase\Sky Rogue\Player.log
and send it to support@skyroguegame.com?

Also: I got an email from one particular Mac player who ran the game from their Downloads/ folder instead of Applications/. For reasons that are unclear to me, this caused the issue you describe and it was resolved by simply moving the game to Applications/ before starting it.

I corrected the URL (I decided to change my itch username at the same time as posting and didn't realize that might be a bad idea)

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https://fractal-phase.itch.io/sky-rogue

I got a B!

Thanks for playing and sharing!!!

thanks for the feedback!

Sorry for the late reply, I don't actively read the comments here.

You should be able to find the information you need here:

https://itch.io/docs/buying/already-bought

i haven't tested but I see no reason why it wouldn't!

Really awesome explosion effects! I kinda want to steal them.

I was able to semi-competently play alone. This is a perfect intersection of Star Fox and Artemis Spaceship Bridge Simulator. I love seeing that space explored more. Awesome job!

Looks really slick, controls are a bit weird (I want to hold down left mouse all the time, so why make it necessary? Why do I need to turn to get directional aiming?)

No one to play with right now... hopefully someone will start a server I can connect to.

I'm at a Mac right now so I can't play, but the video gets me pretty excited!

this is pretty cool... reminds me of hammerfight but it's actually easier to control.

Cool concept! Makes a relatively small world feel really big.