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Sky Rogue

A fwooshy, intense, procedurally generated fly-em-up · By Fractal Phase

camera rotation between stages

A topic by Dinir Nertan created Jun 23, 2020 Views: 279 Replies: 2
Viewing posts 1 to 3
(1 edit)

I want an option to toggle the camera rotation, on phases between stages for example, like loadout, aerolab, and aeropedia. I know it’s not there on loadout screen, but it is on other screens and I don’t know if there can be more outside of these scenes and the phases.

I get motion sickness from it. Few years ago I could endure it but now it’s too much for me to go through.

Asking on Steam forum doesn’t look like a great idea after a couple months so I am leaving a post here.

LOL I changed one of the post on Steam into a single :( emoji in frustration of not being notified at all, and THAT got notified and I am now banned from the Steam community. Thanks for sending me a message that this feature will NEVER be likely made at all and that you disqualify my opinion that much.

Sorry for having a nausea option and still bought the game because I liked it. Maybe liking your game was one of the biggest mistakes I have ever made in my life.

Developer

Hello, just to be clear, you are talking about the way the carrier rotates on the menu with the Launch, Loadout, Aerolab, etc buttons?  Is that also including the rotation in the Aeropedia? Are there any other locations? It sounds like you might have trouble with the gameplay itself since there's quite a bit of camera rotation, if that's the case, if you have ideas please feel free to email contact@fractalphase.com, but I can't promise any changes.

However, I could quickly make an invisible option (doesn't show up in the menu, requires you to edit GameOptions.sav) for the next patch if it's a matter of simply stopping a few existing auto-rotations in that particular menu.

I'm not sure why you were banned or what you posted before the ":(".  I apologize for not noticing your request earlier and not at least reaching out; it is difficult to keep visiblity everywhere (which is why this post is so late).