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(+1)

Hello, thanks for all the feedback!

"A video checkbox for "Full-screen" would be nice so I don't have to keep pressing Alt+Enter every time I start the game.

A mouse-lock option so that you can't accidentally click into another monitor outside of the game window would be good."

Both of these options exist, the first is in the Video menu and the second in the Controls menu.
The increasing cost of mid-mission landing is to disincentivize hyper-optimal playstyles where you might change loadouts constantly but bog down the pace of the game. I wanted to just remove the mid-mission landing entirely but at the time (in beta I think) it seemed to be a popular feature.

I've taken everything else into consideration and made some to-do items. Some suggestions have already been made by other players. Thanks again for the feedback!

(+1)

Sounds good. I'd also like to suggest that the procedural mission generator operate off of dynamic % chance, that prevents consecutive alike targets from appearing 3× in a row (or maybe even 2×). I was very surprised and disappointed when I tried showing co-op to someone else, and the game happened to put 5 Gryphon-hunting missions in a row for us.

That person also struggled with the tutorial when the gamepad instructional overlay took up almost the entire top half of the screen (in 1920×1080 for that one) and blocked the view of targets, so hopefully something can be done about that. It also, for some reason, began in the cockpit view, and there was nothing about camera control in the tutorial (which is important because first-person is difficult to use when landing on the helicarrier).