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A member registered 220 days ago

Recent community posts

Oh, you're right. I thought I couldn't disassemble in the web version, but I guess I didn't do it correctly. Never mind! :)

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:P But I just got a phone call!

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Very cool game. It would be great if you could make the timer pause if I take off browser focus (say, to check a different tab on something unrelated while playing).

EDIT: It would also be helpful if all the mines were revealed upon losing for educational purposes.

EDIT #2: It would be awesome if we could control map size. Maybe Triangulation could be continually procedurally generated and even be made into an endless MMO! For example, here is an infinite Minesweeper MMO: https://mienfield.com

Very cool game. It would be great if you could make the timer pause if I take off browser focus (say, to check a different tab on something unrelated while playing).

Not necessarily. If you look at the example, you are supposed to be able to pin down the exact point of each bomb using a minimum of three probes (hence the name of the game). If you're not able to click on the exact spot and you're on Windows, use Magnifier:
{WinKey and +} launches the program as well as zooms in
{WinKey and -} zooms out
{WinKey + Esc} closes Magnifier

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Well thought-out game concept! Do you plan to update the online version of the game here with the remastered version?
I just made a gameplay video:

Created a new topic An Infested Planet clone

It's really similar to Infested Planet: http://www.rocketbeargames.com...

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Really fun game concept (it's VERY difficult), and great music and art too! More explanations could really help; I didn't know that you can only max out 20 meals. "Why is my cook not cooking?!" Haha.

Another bug: I  clicked on "3," and then also quickly pressed 3 on the keyboard (because I thought the cook didn't jump out), and then I saw TWO cooks jump out! Only one remained to continue cooking, though. That was weird!

Lastly, it would be great if the carpenter could stop working once the ship's health is at 20, if you plan to release another update! :)

I just uploaded a YouTube video of myself beating it:

Incredible rhythm sync. Here's a brief gameplay video I made!

Ruh-roh. Picked "Large," moved all my units, ended the turn, and got this http://imgur.com/a/sqihL

Also, in the instructions, "enemy" should be "enemies."

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Awesome! The brief story was really, really cool, too. I could imagine this being, like, the overarching story for a full-length, 20-hour Oregon Trail-style RPG, dude, or an epic-scale point-&-click interactive fiction game with so many characters and more happening with many subplots on a true-sized annulus. That's a cool term! Didn't even know it existed.

I denied that chief fighter his women, by the way, LOL. I wonder what would have happened if I indulged him.

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I don't know what your plans are for the game (like if you want to keep it just as an arcade game for coffee breaks), but I'm imagining a grand campaign involving big scrolling maps in all directions, land, different controllable ships each with their own turn rates, armor levels, and different armaments, and a colossal story about finding another commando ship that has gotten stranded in enemy territory (or whatever you want! Alien ships, etc.).

The 30+ levels (which would then need save states to save and load progress) would have various land layouts (islands with bridges, chokepoints, and such), maybe text dialogue from characters, and a different scenario per level like escort missions (protecting a fragile ship or group of ships on a fixed route from enemies trying to destroy them). Submarines (with radar pinging) and aircraft come to mind.

There is a lot you can do with what you've got going, and I'd be interested in possibly supplying music and sound effects too.

EDIT: On top of the Story mode, you could also create a Skirmish mode with randomly generated land and an enemy fleet to destroy with your own allies (all with sliders on size of either fleet or arsenals given, to make the match as easy or as hard as players want). Multiplayer online combat or co-op is also a possibility (or hotseat on the same computer, with adjustable keyboard controls). Maybe you could build a level editor for people to just make their own stories and series of levels through. There's no limit!

Posted in Alpha feedback
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I like the graphics! They remind me of the vectors from ABA Games. Ever played Kenta Cho's Japanese shoot-em-up masterpieces? Check out Gunroar in particular: http://www.asahi-net.or.jp/~cs8k-cyu/

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Oh. I thought there would be like a "You did it!" once you gather them all, or all the amoebas would merge into a multicellular organism or something, LOL. (And then the process would repeat but on a larger scale... hm...) EDIT: Wow, maybe this could be like a full-fledged game with many levels with room layouts and stuff and your cell creature constantly growing... as a paid app on the Google Play Store... hmm.

Nice! Is there an ending to the game? I couldn't figure out what to do after collecting 15 amoebas behind me (but maybe I missed one and lost track of where the title was, haha).

Windows 10 Home on Google Chrome Version 57.0.2987.133 (64-bit). It stopped taking keyboard input afterwards and I tried playing again only to have the same thing happen shortly after unlocking all five language characters. But apparently that Chrome version is old... I'll let you know about the latest one.

Fun! Until http://imgur.com/a/Ny890
Not sure of what was going on here, haha http://imgur.com/a/DKa9R

Really well made game! There is one typo in the monologue ("Pity it weigh[t]s so much").

What about passing the assets to other developers who are interested in continuing your work?

Awesome. I was one of the moderators on the WSU forums, and had made tons of mods for SS2. I wish we had the original devs' contact info; I'm sure they'd love your work! Shared it with all the old veterans, too :)

Did you try again? Maybe a lot of people were downloading at it the same time.

You can change the keyboard settings (in the popup before the game starts) so that you can press a key to aim.

Nope. It sounds like a key on your keyboard is getting jammed.

The default setting, but lower "heli sensitivity" by a lot (almost to zero).

Extract the downloaded .ZIP file with a program like 7-Zip and then run the executable.

Extract the downloaded file with a program like 7-Zip and then run the executable.

How about loading in 800x600 resolution with the "Fastest" graphics setting? Also, I wonder if another program you might have going on at the same time is taking over your mouse and preventing Ravenfield from recognizing your click (just total speculation).

Trying one bot is only to temporarily test your computer; if it STILL lags severely with just one bot, then that might give a hint about what is wrong. Overall, I really have no idea. Does it lag with other games (maybe other FPSs) when their graphics settings are set to high levels? How about other games that were also made in Unity? I'd try those.

Have you tried reducing vegetation density to 0 and playing with 1 bot? Frankly, it sounds like your computer is just really old.

Right. Extract the .ZIP you downloaded (use a program like 7-Zip), and then run the executable.

Lower heli sensitivity in the menu by a LOT. Then only use WASD at first. Then use the mouse VERY slowly.

For piloting, don't touch the mouse and just try WASD at first.

Run the .EXE inside the extracted folder.

Did you try loading in windowed mode?

The popup that appears at the very beginning has graphics settings. Try the lowest one.

Did you try choosing the lowest graphics level and 800x600 resolution?

Don't touch the mouse and just try WASD at first.

What did it show? Did you try lowering the resolution to 800x600 and picking the lowest graphics level?