This is a very interesting CCG. I'm shocked that I had never heard of this game before so I'm glad you added it to the Palestine bundle which was the only way I found it.
I liked it overall and think that it even has commercial value, but I feel like there should be more complexity (like being able to fit all/some cards with a second layer of defense, so you can still only use them once before discarding, but they can take a second hit, or something like that) to really persist for more marathon playing. Being able to upgrade cards and adding relics with constant status effects could put this on a commercial level akin to Slay the Spire.
- The most important thing to do is to briefly explain the mechanics of the game to first-time players. The best games do not depend on a website description outside of the game itself to understand how to play it. There was nothing explicitly in the game that said that your cards are your health (even if it's quickly apparent).
- And when I first fought, I didn't understand what was happening because the enemy spider continued to fight even though its hand and AP were both at 0. Normally in games, health at 0/7 = already dead, so it took me doing an entire second run to understand that you have to send their hand to the equivalent of -1 to actually win. Could this be explained in-game somehow? I feel like the last heart should beat desperately, visually and with a heartbeat sound, to indicate that they're still alive and one final hit is needed to send them to their grave.
- It was never made clear in-game that if you are able to survive while all of your cards are in the graveyard, they return to your deck (and same for the enemy). This would be extremely helpful to show as some tooltip on the first time, when you have all of your cards in the graveyard and have no idea of what to do.
- Various typos in the story snippets:
- "Everything grows more quiet… " ► "quieter"
- "… throws the remains to the ground and approach you… " ► "approaches"
- "A pulsing pain starts to throbs…" ► "throb"
- "… as she draws her bowstring taught…" ► "taut"
- "It snarls fire and snap its jaw" ► "snaps"
- Keyboard controls for mouse-less playing would be awesome. I would love to be able to just use Left/Right to select cards, Down to use them, and Up to end my turn, or something like that.
- The cards could be color-themed or artfully styled so that we can more quickly identify what they do (attack versus defense, support, etc.). The tiny little notch at the bottom-middle of uncommon cards isn't obvious enough. Coloring the entire card a gentle light-purple,-amber, etc. would be a nice quick fix.
- There doesn't appear to be a way to check what statuses are currently in effect (such as lichen curse, etc.); you just have to keep reviewing the history, or just memorize it.
- There is no clear definition of what "Burning" means. I had played Iris and the Giant prior and thought that it correspondingly meant, "Do not play this card or you'll get hurt," but instead it meant the opposite. It would be very helpful if the card had a description of this status effect typed onto it instead of just the word alone, even if it may seem obvious (or else graphically light the card on fire, I guess).
- It would be great if the music changed to a victory tone after you defeat the final boss, instead of continuing with the same grim music.
Despite these qualms, great game and execution, especially for a solo dev!! 👏