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KeronCyst

440
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A member registered Nov 16, 2016

Recent community posts

Interesting concept but the text is totally not optimized for Android scaling. It was also just really confusing how to even understand what the results of your different hands would be; for example, I reached a 4OAK + flush but that didn't change the damage I was going to do to the boss. 

I also didn't understand why just moving from +1 to +2 or whatever would be considered an "upgrade" as opposed to a waste of coins unless one has duplicate chips. I feel like the tutorial should make this clearer, as well as each suit power.

It was also odd that the first treasure chest of 3 that I opened ended up being a mimic, but I didn't actually fight it; the screen just blacked out and returned to the map. Is that intentional?

Lastly, the gold pouch icon on the map was really misleading; I thought it was money, not a store! So I ended up going to a store without sufficient money to buy anything.

Never mind about the second issue. I think it might have simply shown the same letter twice in a row. I don't remember anymore. 

The drop button malfunctions on my S35 running Android 16; it often sends the piece left or right before falling in its column, with no rhyme nor reason.

Additionally, I saw this: G was the actively falling letter at the time, I think, though I don't remember why it was showing Q at the top. The "OT" got suspended because I dropped a piece too fast after clearing a vertical, despite dropping it in a different column. And the space under the "OT" could not be moved into. It was still usable; I removed it with "HOT" and the game proceeded as usual.

I cannot install 1.19.1 because it says "Application is incompatible with this device" but I have a Samsung Galaxy S25 that just updated to One UI 8.5 and runs Android 16. What gives?

Major issue in the tutorial on Galaxy S25s: card-destroying does nothing. Dragging a card over the trash can acts as if there is no can there and just returns it to your hand. I hope this can get fixed ASAP.

Interesting. Any chance of getting this on Linux? I suppose WINE would work to "emulate" it if not, though, hmm...

Oh, okay, cool, I missed the sequel note. BTW, Bfxr is very popular for DIY sounds!

No prob; I know it's a lot to ask. Just checking!

Awesome. Dude, I really think you're seriously onto something here. I look forward to the next iterations!!

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Right, well, with Play Store's advanced "protection," we now have to take further liberties, but yeah, I got it installed.

NGL, I feel mixed about the game (and I enjoy poker and particularly love The Gang, last year's co-op poker game that took the world by storm). The presentation is nice, but it takes me a while to read, because the font is way too hard to read with insufficient contrast, so the hints keep popping up. The hints are painful because they don't actually show you what they're about to match, which would be way more helpful instead; I only find out after the fact if I'm really fast to see it, which feels dissatisfying. They also feel like they trigger within 3 seconds of you staring at the board, which certainly doesn't feel anywhere near enough time; it should be at least 10 or 15 seconds.

I also don't understand why 3-of-a-kind only clears 3 cards instead of 5, since Trips are absolutely a 5-card hand in poker. For example, I could not move a third 8 into a row of 8Q988. I also couldn't move the rightmost 5 of a row containing AA53Q5 to make a 2-pair row of 5 cards.

Additionally, there is a "1" poker chip graphic at the top which graphically obscures one of the card's rank from view (row 1, column 3).

The casino background noise stops when you go straight into a tutorial. It also abruptly silences instead of smoothly fading out if you return to the menu, which has markedly plain font relative to the too-fancy, not-crisp-enough card numbers' font.

In sum, I think it's a fantastic idea but it seems to refuse actual 5-card poker hands, and rushes you to your death too quickly with such a frustratingly short timer and font that gets in the way of you finding matches faster. I could find no untimed practice mode; only the timed Daily and Free Play modes, by the way. Untimed is the way I'd go, personally!

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Found an interesting aesthetic bug on Android 16:

  1. Go to the Workbench
  2. Close the popups by tapping on the left edge of the screen
  3. Move exactly 2 spaces directly east
  4. Your character will do the moon walk, walking backwards while still facing left

Otherwise it's an interesting game but I would appreciate a farther camera angle to better see the battlefield and more easily plan tactics.

I have some screenshots of the buttons overlapping the tutorial text in the starting popups but can't seem to get them to upload here...

Dang, it's apparently incompatible with Android 16. Will the game ever get updated for compatibility? I can't play it currently.

Be sure to add sound effects to the sequel to everything, including opening doors, etc. The current game's many silent moments despite lots of movement were unexpected.

Yeah, I just discovered this yet can't play it due to incompatibility.

Wow, I had no idea that Apple charges that much. That's absurd.

I just stumbled upon this game! Any chance of updating its Android version for compatibility? It's unplayable otherwise.

I just stumbled upon this game! Any chance of updating its Android version for compatibility?

It took me some time to figure out the tricks, but I can now solve any normal amount. It sure feels like pre-Rubik's practice. The modifiers are really tricky. It would be interesting to see holes in the grid next.

I just stumbled upon this game! Any chance of updating its Android version for compatibility?

Just found this, but "item not found" in Google Play; will the Android version get updated?

Just found this, but "item not found" in Google Play; will the Android version get updated?

I just now discovered this game; any chance of a compatibility update for Android?

I just now discovered this game; any chance of a compatibility update for Android?

Will this game ever get updated for modern Androids? I just now discovered it but can't play it!

Pity, I just now discovered this game randomly while browsing and it looks really cool! Would love to have it on Droid though I get that it's a pain to update...

Darn, just now discovered this. Will you ever update it to be compatible with the latest Android versions?

Darn, just now discovered this. It's most likely incompatible with the latest Android versions; are you going to update it?

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I am a beta tester and think this game could go very far with a cooler appearance and effective marketing. You should definitely post a video and screenshots on here as those would attract way more people.

What a fascinating concept; I've never seen Sudoku converted into a roguelite before, and I also appreciate the keyboard support with numbers. I'd request further keyboard support with arrow keys for box navigation and Enter or the space bar to set numbers.

I recommend using a fancier serif font, and allowing the back button to back out of the descriptions of new abilities at the end of levels (instead of having to tap the "X" icon).

There are some other, very minor issues like the description to the pentagram-shaped ability: "At the start of the Level" (instead of lowercase "level"). Additionally, you may want to find a way to reword, "reveal one of the most placed uncompleted digits" (the Z ability's description), because that's a bit odd to read; what about, "reveal another one of your most filled digits," instead?

You will also want to add sound effects to every single event; for example, there is a sound that plays when you back out of reading an ability's description, but there is no sound when you first pick the skill to learn more about it. There should also be a sound when you complete a level, when temporary shields get set or fall off, etc.

I wonder if there should be a money system to buy (and sell?!) abilities, because some of these abilities are really imbalanced versus others!

Additionally, balance-wise, I kind of wonder if placing a duplicate number in a box should be less punishing with only half-health deduction instead. Just my thoughts given how limited the health is...

Lastly, be able to disable haptic feedback in the options for vibration haters.

Really great work with the creativity and implementation thus far, and I mean that! I'm glad I randomly came across your game while browsing. You may wanna delete the old versions or put them at the bottom as common practice across itch.io seems to be to put the latest version at the top of the downloads list; I was a bit confused by that at first.

Update: While I love how there's an endless mode, it erroneously gave me the win-1-run achievement even when I died on level 9/9. I also note that the pink linker ability keeps playing its two-ping new-link sound even when it can't establish a new link (due to there only being one remaining tile on the board to fill).

Then I came across a bizarre bug which made me wonder if you have a logging system for bug-tracking: I happened to beat level 9/8 by dying on my very last move, which triggered the pink linker and either an odd or even chain filler (I had both abilities by that time). It said I died, then it showed the victory screen, and then it showed the details for level 10/8 to proceed, and then it game over'd me. I feel like if you happen to be able to beat a level through your abilities with no health left, the game should honor that achievement and give you half a heart to keep going, haha.

I do honestly wonder if this game could go viral and wildly popular with a rebranding to "Roguedoku" or something, with multiple game modes (there are numerous variants of Sudoku out there if you study Simon Tatham's "Solo," like mathdoku or a version with slithering box lines, a letter mode with 9 random alphabetical letters or even from foreign languages for students' character-training recognition instead of 1-9 or something, etc.); personal if not also online high scores; a casual/untimed mode with no time-related abilities and its own, separate high-score board;' a dark theme; etc. I'm not sure of what marketing you've tried for this game, but I'm fairly sure that no one has even remotely executed anything close to this incredibly original take. All it'd need is some tinder to catch the whole Internet ablaze for more. Online high scores are a big deal to people.

I would say that one of the biggest things holding it back is its presentation. Interactiveness (like every single possible action and button having a sound effect, like in Zelda) and presentation matter a tremendous deal in hooking people. I suggest you check out Glass Masquerade gameplay videos to see what I mean; even that game's menus are gorgeous!

Update: Okay, I do have to say that I find it annoying that the timer keeps counting down even before the numbers have been added to the board. This is especially frustrating in the endless mode marathon in which the timer doesn't reset between completed boards.

In that case, would you be willing to open-source it? Maybe someone else could pick it up and continue where you left off!

Darn, it seems to be incompatible with Android 16. Will the APK be updated? Really interested in trying this one out!

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Huh, this is a pretty interesting solitaire game that would be cool to see in print. Will a dark mode ever get added? That would be really helpful. Also, is it supposed to be silent? I could provide sounds.

It actually soft-locked me when I had 3 unplayable cards: there was no game-over screen or anything. Is it supposed to do that?

Darn, the Android version is no longer usable due to Google's latest antics. Will the game get updated for compatibility?

I could not figure out how to install the Android version; got a step-by-step guide?

Looks cool! Based on the trailer, one of the biggest improvements that I think the game could get is sound effects that sound more distant based on the origin point versus where the screen currently is; otherwise, all the SFX sound way too overwhelming. I'll check it out once that gets accounted for!

It's unfortunately incompatible with Android 16; any chance of an update?

It at least doesn't work on Android 16, apparently.

Darn, I'm interested in trying this but it's incompatible with my phone because it's too old. Will you update it for modern devices? That would be awesome!

Darn, I'm unable to play this game on Android because it's incompatible due to being too old! Will it ever get updated?

Same; I hope it gets updated!!

Oops, you're right!