Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Why is the Windows build so massive in file size relative to the Mac and Linux builds?

(+2)

Because the windows build was made using IL2CPP which converts the code directly to c++ code and prevents people from easily modifying the game files 

Never mind, I just came back to it and saw that the sizes seem to have been unified since!

I think it's a cute idea to limit range, but the execution is really lacking; there is no Chess360 mode, but instead only a wildly imbalanced version with entirely random pieces. Did I miss it? I would have loved to play Chess360 (like normal chess but with the back row scrambled).

I was also unfamiliar with the appearances of this tileset, yet I couldn't click the opponent's pieces to see what they were. It seemed like the random version gave, like, 5 kings.

Lastly, it was unfortunately also not challenging at all to see the AI just totally ignore a knight and rook of mine eat through the enemy lines and apparently all those kings.

I think there could be great potential in this being a browser game with multiplayer, but it could use addressing some of these issues first.