Can't fault this game at all. I vow to never turn my back on a cactus again!
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Don't you just hate it when the banana bouncers ruin your night out? Wholeheartedly loved the concept, art, music and little touches that you put in here and there. If I had to be picky I would say it needs a little fine tuning in terms of the distribution of dancers (more of them as well as clumps of them to run into would have been fun) as well as making it easier to build mosh-rage. But other than that, great job and looking forward to playing more of your games.
I will always highly praise a jam game which aims to do something both fun & achievable, and does it well. This really comes across in this game and though it needed more mechanics to really make it a full game experience, I'm glad that you focused on creating a fun game loop in the very limited time available. Great game!
Ah right I understand, that's fine! Yeah there's never enough time on game jams to do what you want. I've never seen a small movie in Godot before, it's a cool idea and would be very interested to see one in the future.
As others have said Henri has a tough job on his hands but you know it's really rewarding feeling when it goes right. Really had fun playing and I particularly enjoyed the effort you put in on the modelling and sounds, it felt well-polished which is a trait that is lacking from a lot of jam games.
The music alone got me so into this game, every time I crashed I thought I was done but then I mysteriously hit the restart button each time. Fantastic game and I had a lot of fun playing it. For your next version I would love to see some player animations. PS there is a special place in hell for whoever put that moving cactus in the level :D
Playing this game gave me such a pure feeling and the essence of it is why I have come to like game jams so much. My only request would have been the ability to play chords at a time instead of one note every second or so. Well done and looking forward to your future games :)
My ideas could not withstand the moonlight of dinosaurs. Nevertheless, I enjoyed the premise a lot. I can see how the quirkiness of it could inspire someone looking to generate new ideas, well done!
I believe the creativity and level design skills needed to come up for a game like this is pretty astounding, so serious kudos. The intro itself made me pretty hyped to play. I couldn't finish as I got lost in the multiple rooms but I still enjoyed every minute, so well done!
You know I really liked playing this game due to its short length, great audio and art. It was a bit punishing at times with the one-hit KO but as the stages were not long it was fine. As an improvement I would have liked to have seen better enemies, both in variation and AI. Very good job and well done!
I'm not sure what this says about me but this game held my attention for longer than many other games this jam I've played so far. If you randomised the spawns, added scores and released a mobile version it would captivate many more out there too, well done!
I would have loved a tutorial to really get into the game a bit better (only cos I'm a bit slow) but otherwise, playing this was a fantastic experience - the professionalism really shined. You both asked the universe the question of whether or not making a cacti RTS was possible and the answer was yes. Yes it was.
You guys really demonstrated you had some fantastic skills when making this game. The problem with a game which is so well-polished and excruciatingly close to being finished is that it's so easy to critique and say what more can be done to get it to 100%. I'll admit like others I also didn't quite 'get' the gameplay part but I don't want that oversight to detract from the good effort you all put in, so well done.
The music made me sweaty and I got immersed in trying to defend my oasis from the horde of riff-raff animals who might be thirsty. I really tried to defend it but I got overrun :( Hopefully others fared better. Good work, particularly on the animations and audio.
When no horses are around to save pikachu cowboy, cactus "absolute unit " yeehaw stepped up to the plate and did what had to be done. Well done guys, I particularly enjoyed the visual and audio polish that you put in to the game.