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DarisWadeII

25
Posts
3
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1
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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Positives: Cool background images, like the italicized letters, inventory with limits is neat

Constructive: You need a black background for all of your text since the images make it difficult to read, also killing the boss seems to have led to a dead end unless that was intended.

Positives: Interview/Test was a neat idea, Enjoyed seeing it tracking what I had chosen over time, I liked the attitude between the interviewers

Constructive: Saw a your typo to you on the second passage, found a random 0 on a passage as well, I would watch out for phrases being repeated on the next passage that were on the bottom of the last (I saw one for empty room).

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Positive: Enjoyed having more conversations with the Light, Like how you called out my choices more, enjoyed having more reactions to being bad.

Constructive: I do still wish there was more consequences for my player character for the choices I made.

Positives: Neat use of images with descriptions for a story let, interesting text positioning with images, like the idea involved with a play and an actor, 

Constructive: Sometimes the way text is blocked together can be unrelaxing to read, sometimes I feel a bit lost in what's going on

Positives: Very nice descriptions, cool attitude/vibes, feels like an adventure, health check as a variable is neat

Constructive: Health stat could be placed a bit better on the screen, feels off where it is, maybe it should be colored red?

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Positives:  Waiver is very funny, the newspaper mechanic for relevancy of jokes is neat, also telling jokes is fun, unique language style, also enjoyed the ending image.
Constructive: On a second playthrough it was a little difficult to tell what changed, I think it was the order the jokes were in.

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Agree on the tech.  If I had more words I would try to provide more context to the newly introduced rules of the universe. 

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Yeah I agree about the agency, the word count gutted my full version.  I had to strip the agency out sadly, there was like 3-4 choices that mattered originally natural winding but it was 3100 words.  

Agreed on the choices.  The full version had a lot more agency with more branches and a couple of additional ending versions but the word count was too high.

Yeah the text colors was an issue.  They were originally Orange, Yellow and Grey for a black background but once I added the image for the background the red causes visibility issues so I changed Orange to Light Blue.

Positives: Like the tile screen, enjoy the tone of the characters language and the idea is really cool.

Negatives: Wish there was a good way to avoid dying.

Positives: Enjoy the color palette, also enjoy playing as a dog, the tone is fun/light, also the comment about the evil mustached man was great.

Negatives: Would have enjoyed a bit more connection with the dog and the fairy.

Positives: Love the image, enjoy the color switching, like "A sickening crunch", 

Negative: I found a typo for "Hungerlets" 
Bonus: I wish there was some commentary for sacrificing the good people (the child) and letting the bad people live.  But I appreciate that you let the player do it.

Positives: Enjoy the off-putting tone, like the color choice.

Negatives: saw a couple of typo's, saw one of the transitions had a double sentence (the transition was in the the next passage).

Positives: Enjoyed Magic Entities/Items, Enjoyed the use of strike through, enjoyed the color shift at the end, enjoyed a lot of the descriptions of what was going on.

Negatives: I would have preferred a bit more spacing between things on pages because it sometimes felt cluttered, sometimes prompts were a little confusing to what was going on.

Positive:  Enjoyed the sterile colors and muted tone.  Enjoyed the dialogue the characters expressed and the analysis of situations.
Negative: Some of the choices weren't capitalized and the name Cell was hard to take seriously due to association with DBZ.

Positives: Enjoyed the colors aesthetic, at times it played to what was going on and really allowed for me to know who was talking.  I liked the abundance of embedded text as well.   Magic Nazis was fun.

Critical: Hard to see other options if you have too many items on junk page, some small grammar errors, and it can feel like its going on a bit long since it doesn't have endings but it has rotations in one go.

Positive: Really enjoyed the goofy tone as you kind of stumble along in this stealth scenario, the mechanics being stealth based gaining new items and skills to support it ties well to the fact that you are a shape shifter who is trying to find a way to rescue their people.  The humor is amplified by the fact the shapeshifter is completely clueless.  The aesthetic choice of green fits the alien vibe and having the endings react to what you have found or done with the humor was fun.

Critical: I think that the text could have been spaced out a bit better to make it easier to read, I also wish the text would change color when other characters are speaking to assist with identifying others in a dense passage.    I think the repeating "Didn't we have someone else" joke went over my head.