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A jam submission

KeycardView game page

Submitted by alexkutza — 19 minutes, 3 seconds before the deadline

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Keycard's itch.io page

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Comments

Submitted

i loved this one, the characters were extremely compelling and made me want to stay and try every combination of choices to try and find an ending where they stick together even though there probably isn't one. There were a few minor typos but mostly the presentation was great.

Host

Commenting on Seth's behalf, since his Itch.io account is acting up:
"The use of images as clickable items add a whole new level of interest to your game. I liked how easy the dialogue was to read and that even when the flashback happened the text was still easily readable. One thing I might change is some sort of way to monitor the variables you used, since I couldn't really tell what I was influencing. Maybe a tracker or an emotional state display to let the player know?"

Submitted

This game was so amazing omg. I really felt like I was considering my answers, trying to put myself into the head of the higher up. The endings were so shocking. I think they were so cool. I'm pretty sure I gathered what really happened, but I'm not entirely confident. Maybe try making it a bit more clear? Either way, that might just be a skill issue on my part.  Absolutely amazing work, and I'd definitely play this if it was an even longer game.

Submitted

Positive:  Enjoyed the sterile colors and muted tone.  Enjoyed the dialogue the characters expressed and the analysis of situations.
Negative: Some of the choices weren't capitalized and the name Cell was hard to take seriously due to association with DBZ.

Submitted

Enjoy the sprinkling of information about the character's personalities, so we slowly learn about them instead of info dumping. Right away, create tension between myself and both NPCS. Wow I really enjoyed the play through, you did a wonderful job at making the game so interactable. I really felt like every decision I made mattered. I believe that you may have been tracking decisions I made to defend/stand up for myself? or maybe how Cell and I speak about one another, bashing vs uplifting.

I do wish there was more ways interaction with the interviewer but not super necessary. Definitely feel a stronger connection with Cell, but it still feels like a very well thought out game with the focus on her.