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Cubellia

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A member registered May 10, 2022 · View creator page →

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Nice job, it reminds me of rhythm games where you have to do simon says but without the rhythm.

I kinda wish the game got harder as it went on, like if the recipes got longer, time got shorter, or more ingredients got added.

I think it was really smart to make such similar looking ingredients, definitely adds to the challenge!

Tough as nails to digest but I did get an Excellent! I'm still not super confident I know how everything works (like the suit orders), and I didn't come up with a concise strategy (I'm not really an experienced card game player or anything), but I think it's a really cool idea!

In real life I would definitely need to play through a round with someone telling me exactly what to do or watch them play, and I think the same kind of tutorial approach would do great here.

I was also a little confused by the text box for a while, for some reason I assumed the newest text was on the bottom and kept scrolling down, I think that could be remedied with maybe some lighter colors on the older text, timestamps, or maybe just hiding the backlog behind a button.

Onboarding is a lot of work though and I think you did great for a jam, it's a very complete card game with infinite replayability!

Peak animations lol I love them.

It was a little hard for me to see the marker of where to go sometimes because the buildings got in the way, I didn't notice it at all my first run but I did figure it out eventually.

Also I didn't realize I needed to press E to talk to the guy/open the door, I saw all the other controls but that one wasn't mentioned so I was confused about how to leave for a bit.

The models and the music were nice too even though web buggy.
Solid entry overall good job!

Thank you!

Thank you!

Thank you so much! I did do the music!

Thank you! And thanks for the score post!

FANTASTIC presentation! I think the shader choices were fantastic with the smearing and the glitching and the atmosphere was ON POINT. Great intro. Scariest game I've played this jam for sure.

I think I encountered some kind of bug where I got stuck inside the lab and couldn't move out of the center, like it kept warping me back over and over? I think maybe I was dead.

It was also sorta difficult to tell what my objective was even though I was told. I don't seem to have a moon seed to insert in the sampler? Do I need to go back outside to get it, how do I get back outside?

Wow this is a CRAZY amount of features for a jam game, impressive work! 

The voice acting was also really funny lol. I also really enjoy watching the pit fights, it really feels like I'm betting on my guy after knowing how many drugs he took.

Great work!

Thanks so much, I definitely wanted it to feel like it could be on a cabinet!

Chill game, I like the characters a lot!

I really like the concept of brewing at percentages but it was hard to remember what any of the ingredients were or what the symbols meant. I think clearer iconography probably would have helped, e.g. instead of all the fruits being grapes a lemon for sour or a bitter melon for bitter, or maybe labels on the boxes. (skill issue tho tbh I should have read closer)

I also had a hard time telling what I was doing wrong, the customers weren't happy some of the time but I'm not really sure why. Maybe if I had some clearer indication at the end of what I had brewed in terms of percentages?

I think overall the presentation is very polished looking though, good job!

Really funny game, I LOVED seeing all the reactions!

I wish the coins did something, I didn't really have a end goal beyond get all the potions in the book. I think it would have been nice if they unlocked ingredients gradually for a cost, or if I could buy a recipe to help finish my book.

Good work!

STELLAR presentation wow omg

The cinematography alone is CRAZY (what kind of jam game has cinematography??). The modeling, the animation (great readability on boss attacks too), the music, the fog, the atmosphere, the whispering pit, it's just all top notch WOW

I will say from a gameplay perspective I struggled a little bit. It took me a while to understand I had to kill the heart first, the boss stands out a lot more in the level. Mechanically I think a gate with a lock or something would have been a bit more obvious, but I did figure it out since I did eventually give up on shooting at the shield or trying to get him to attack me. It was also a little sad I couldn't really use the trees as cover, mostly they just got in my way and cost me my life.

The first thing I did after getting the teleport was teleport under the map making the game unplayable 😭
And then the second thing I did after getting the teleport the second time was teleport under the map making the game unplayable HOW DO I USE IT?? I can't use it on anything other than the pit and if I use it on the pit I fall under😭

Also the intro could definitely use a skip button or way to mash through the dialogue for repeat playthroughs.

I will come back and beat this once I know what I'm doing wrong with the teleport. Maybe I'm not supposed to eat it right away?

Thanks a lot!

Cute game!

I will say I really appreciate the tutorial that types out as you go, it's much easier to process than having a wall of instructions thrown at you so well done there.

I also liked the art on some of the pickups like the ladybug.

I had a hard time dropping stuff sometimes and i'm not sure why.

I liked the variety of potions too that's a good amount of effects!

Good work!

Great presentation! All of the potion making actions I felt were very well handled, I enjoyed ringing the bell and knocking and using the pestle.

The game I thought was a little easy, I got a perfect run first try. I think maybe having ingredients that were more similar to trip the player up (like an eye of dog next to an eye of newt, or a bat's wing next to a bat's tail) for not being careful enough, or maybe a time limit on how long you have to memorize the book would have gone a ways towards the challenge.

It's also kind of a shame that winning or losing doesn't really make any difference it feels. The levels go on as normal and the ending looks functionally the same. I think it would have been cool if losing your body parts had a gameplay consequence, like maybe missing a bone makes your hand wobble so it's harder to grab things or something along those lines.

Overall though I think you cultivated a great atmosphere and the mechanisms were all very well implemented, nice work!

Lovely presentation! Cute character! I especially like the shooting segment, it was well done and unique. Fantastic music too maybe the best I've heard so far this jam!

I will say the camera had some sort of jitter going diagonally that was hard to stomach, not sure what would cause that...

The fuel was also a bit of a struggle, I think some indicators as you're gathering items as to what they are for would go a long way since it was hard to tell what I should be focusing on harvesting.

Great job overall!

Really nice art, I love the goblin he's so cute lol.
I gotta admit I was a little confused, I spent two runs thinking I was supposed to be feeding the goblin >.< I didn't even see that there was a box to my right! Maybe some arrows indicating where I can go would have prevented that.
I also kind of wish the goblin had some kind of gameplay effect, like maybe if he personally had to be kept happy to keep the barrel brewing or something. As the game stands it just kind of seemed like a waiting game; I like the idea of switching screens but there really didn't seem to be any need to switch back and forth beyond ingredient -> bottle -> box repeat.

Also mooost of the time I swear I dragged one ingredient in and a different one came out... I'd drag from the wheat and it would be a grape. Not sure if that was a bug or what, maybe I did need the goblin luck after all 😅

Also I the X boxes confused me at first, they look like they might be 'cancel brew' buttons rather than trash bins.

The music was perfect, it really reminded me of old 8 bit arcade games like Mappy or Tapper!

Overall nice entry!

Incredible presentation, there's just enough juice in all the right places and it's soooo well put together omg. Great work!

This is definitely one of  my favs this jam so far for potion mixing games, the management for feeding Beary was so fun to work out!

The biggest difficulty I had was trying to tell the icons apart since everything was small, even in the recipe book it was hard to make out what ingredient was what. Maybe more distinct silhouettes or colors would have helped, but by the third run I felt fairly comfortable.

Great game!

Fantastic art!! I really liked the good job picture even though it was only visible for like a second lol. I also really liked the music especially the second one with the flute(?)

Unfortunately I really struggled to understand what I was doing, I can't tell if there was a bug or if you're not allowed to brew while your gun is loaded but that really confused me, and it took me waaaay too long to figure out what "clearing a prop" meant. While I really love the aesthetic of the bubble gun I could not tell what exactly it was supposed to be doing.

My first run I also kind of ended up going straight for the ladder and then got completely lost because I didn't even realize how to get back in the potions room since there's no prompt to press anything near the trapdoor I dont think? I think maybe if the concepts were introduced one at a time, ie the potions, then the barrel, it would have clicked sooner. The gameplay was also kind of all over the place. Picking up junk had nothing to do with the potion mechanic and kicking out the dwarves didn't really work as expected, you would naturally kind of assume that the strength potion would affect the gun and maybe the gun would move the dwarves since there's only been interactions between the potions and the gun till that point.

BUT I did get it all in the end! And I think it was all really well presented and felt pretty good! More goblin girl plz!

Adorable models and a really interesting concept, I felt like I was playing an RTS game as the only unit lol. Unfortunately I don't feel like the frogs amounted to much more than randomness for me, all of them had multiple effects and it was nigh impossible to be strategic since they randomly appeared, it felt more effective to just grab as many frogs as possible as quickly as possible and that means whatever happens to be closest pretty much.

I also really liked the transition between night and daytime I think that was a nice touch.

Good game!

DOPE music lets go furnace!!

Also like the 1 bit graphics, simple but clean. Everyone else mentioned the onboarding but that's my one big note. Good job!
 

I think having the recipes always visible in the pot made the gameplay feel as though there was no challenge.. the recipes increased in complexity but I was never really at risk at getting them wrong because of that.

There were also unfortunately some pretty serious bugs that altered my experience, once I got negative fuel I think the game stopped bothering to check (did you use <=0 or ==0?), so I effectively was allowed to infinitely make potions without gathering fuel. After that it was kind of a matter of ignoring any potions that were under a certain cost value and just going back inside to reroll the orders, since there also wasn't really any consequence to not fulfilling them...
There also seemed to be a bug where the recipe checker was recycling ingredients I already used? So if I spent an orange it still went towards a different recipe that had an orange in it and was effectively free.

The music was also awfully short for a loop, I think something with a B section would have helped or maybe 2 different songs one for inside and outside?

I thought the graphics were pretty cute though and the harvesting portions made me yearn for harvest moon or stardew valley so that's a plus!

Overall cute and cozy game though good work!

Thank you!

Thank you much! Dynamite Headdy now that's a deep cut wow, I'll take it!

Thank you! The tutorial was fun to make!

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CLEAN presentation and surprisingly fun, I can't believe how intuitive it was for me to make all of the nonsense recipes. Like actually it was consistently delightful every time you got to figure out a new one. Sad there's no end in sight but I really like the vibe you came up with!

Oh also I think there might of been some bug where sometimes I wasn't able to immediately pick up the drink? Not sure what was happening there but it did cost me a few orders :(

I should definitely be fired, I'm serving a loooot of floor tapioca XD

This was a fun and cute game, I really liked the models and the physics were very funny. Sadly I could not get much right, I got maybe one order right and I could never figure out what was wrong. I think part of it was that the tea tank looked like it was dispensing even though there was nothing in it, maybe? I also couldn't figure out how I was supposed to make tapioca. I put the mystery fruit that was next to the starch in the machine but then it wouldn't let me hit the button.

I also reeeally appreciate that there were reminders on all the walls on how things worked, I was really worried when the cat gave me all those instructions at once but I think the onboarding process and the gradual introduction of ingredients as the days went on was great!

Really funny presentation lol, I like the 2 frame attack and the explosions.

I think it definitely could use some onboarding or like a small tutorial, there is a lot of information being thrown at you all at once, especially the fact that classes have different effects going on, but I think the core idea was pretty good.

I also thought the lever pull was a nice touch.

Good job!

This is an interesting idea! It took me a minute to understand that I only need to shoot customers once to turn them around, I thought I needed to shoot at them constantly to push them in but then of course I burned all my spritzer immediately lol

I feel like I didn't understand the red berries, like I spent money on red but I don't think I ended up with any more spritzer?

Overall I think it was really difficult, especially because most of the customers I did turn around just bumped into another customer immediately. It's such an overwhelming number of people you feel like you're barely having an effect, and at the end of the day there's no way I can save up enough for the hypnosis potion because the price of paying to keep my reputation up is so steep.

I did like the music though and the idea was funny, I thought it was cute I got to name the bar. Good job doing all of this solo!

I got orange flavor :)

It was pretty fun, I haven't played much survivors but you definitely feel your power grow. I was one shotting every slug in the end though it kinda was a cakewalk.

The music loop was a little short and kinda spooky, not sure it really fit the vibe but that's okay

I like the snake plissken lookin' berry lol

Good job overall!

Great game! Great presentation, I thought the idea and art was delightful and the fruit powerups were solid.

Getting swarmed with printers is pretty tough to deal with, maybe some way to fire back at them would have been cool.

Idk about the lone TB-303 loop though as much as I love acid, maybe could have used something with a little percussion maybe?

But yeah fun (and relatable) game!

This is a really cool idea, I very much like the mystery dungeonlike tactical angle. Actually brewing potions though took a lot of time for not quite enough reward IMO, I think either a shortcut system for potions you've brewed before or just bigger effects would have gone a long way (e.g. rock potion moving more than 1 square at a time, ice blocks spawning maybe a 2x2 or something), especially because I kept dying and having to restart. I also would really have liked some kind of preview to know that I was gonna blow myself up, too many times did I die from my own explosions.

The presentation was also nice, I thought the hopping around was nice and the graphics were good!

Designwise though I thought it was otherwise excellent, the level prompts gave just enough and I felt like I did discover my own potion recipes! That was fun. I felt like I had options to solve levels too. Sometimes I would build ice bridges instead of bothering with the rocks b/c I perceived it as faster.

Good job!

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Really unique concept, tho it definitely gets a bit chaotic! I appreciated the animations and the voice acting especially lol

Also mad props for getting 2 player in!!

Not the birds :(

Funny game tho I liked the customer's reactions and the animation on the blender

Maybe it's against the chill vibes but I would have loved to see some consequences, scoring, or end goal like collecting a certain amt of money!

Good job tho it's def chill and I was delighted that I could walk outside lol.

It says I got it by luck but I read the book lol!

This was pretty fun! I liked the idea of trying to cure the clients and the physics was fun. Jumping in the cauldron was also funny. I also accidentally blew myself up once b/c I didn't read closely enough, that was a good idea I think.

Good job!

I love Tapper and this is such a good idea!

I think I'm missing something though, how do I get more ingredients? I keep getting orders for beer and then I run out of ingredients to make beer pretty quickly...

The perspective was also kind of extreme it was a little hard to tell which station I was at sometimes.

Thanks!

The concept is interesting and the initial presentation is pretty cool, but I can't make it past level 1... 

There's also a bug that makes it so I can't click on things 95 percent of the time?

I'm not sure how to be effective with the trees. I can't tell which way the storm is coming and I'm not even sure if they do much for damage absorption.

Overall though I think it has potential and it's a really unique take on the theme!