Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool game!

* I really LOVE the bg art, that is some GORGEOUS rendering for the limited color sets. I think the parallax can't be done (also are those mountains moving on their own? lol) on the NES but the art itself is all fantastic.

* I appreciate some of the small touches, like the READY at the start of the stage, really helps it feel like an NES game. Also the Megaman style room transitions.

* The combat certainly feels NES, with the knockbock, definitely tuned for that, although the jumps are committed ones.

* The camera had a lot of slight lerping whenever you stopped, I'm not sure it was necessary given how tight the frame on the character was.

* I think the HUD was very creative but maybe a little difficult to parse being cramped and unorthodox. I respect the effort though for sure.

* I like the music! Solid pumping beat in the day and a very well suited track for night.

* I ran into some clipping bugs where I got stuck in the wall and died, transitioning back and forth between two screens...

Overall nice entry!

(+1)

Thx for the feedback! <3We know paralax cant be done on NES and also the big amount of layers we put on the game lol But we decide to do it anyways (those are clouds not mountains lol)
We are updating the game soon and already remove some of the stuff as the camera lerping, its anoying specially when you use the attack.

Thx again for taking your time to give feedback and play the game <3

(+1)

Based, I put parallax in my game too and I think my NES score suffered for it even though I tried to keep it layerless lol. Good luck with the updates!