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(+1)

THIS IDEA IS AMAZING

It's like a sampler tray of every curse a roguelike game would have, it's shockingly fun considering those are supposed to be the part you don't want lol. Like most I peaked at floor 11

The feedback I have:

* It feels strange that diagonal shooting is not allowed, only because diagonal movement IS and the cursor points that way. My brain definitely expects bullets to go the direction the arrow faces

* I wish the current curse had been displayed at the top of the screen instead of needing to press a button for it, sometimes I would be going too fast and misread which curse I got and mess up; and there's some spare room at the top of the screen, at least to fit some keywords I think, even if the bars that sometimes show would be moved

* The graphics have quite a few mixels, like the UI Cursor and hearts. The enemies are also a different resolution from the Xs on the floor, the bullets, and possibly the main character. It's probably technically legal but I think the game would look a little more cohesive+NES accurate if all of the pixel resolutions matched. Also the player's direction cursor has diagonal pixels that's definitely not possible lol.

* One of the instruments sounded like it was being played through a speaker for some reason? Overall solid track though

* Great gameplay variety, there's really a lot of mechanics in here, it's awesome! Every room is a whole new strategy! Parry in particular is fascinating I don't think I've ever seen a bullet parry lol.

* 3 lives is tough as NAILS, especially on higher floors, even though you heal on perfect rooms. I wish when you got +1 heart on a full health bar it added a heart or maybe a piece of a heart or something. Or maybe if it was an option to get an extra heart container in the upgrade rooms, I didn't see any if there were

* It's small but I will say I appreciate the downtime inbetween floors, it's enough time for me to reset my brain after coming off of a inverse control. It works better than if it had been rooms side by side.

Really fun entry overall!

(+1)

yo thanks for the feedback and good to hear you liked the game lol, it seems everyone peaked at floor 11 smh =-= idk how that's possible lmao

* yeah people have addressed that too, the arrow points the direction your moving but not your bullet's, which yeah could be a lil confusing lol, but i just found it not fitting for me but maybe i'll just re add it if i decided to do a post jam update :)

* good point yeah, you don't have enough time to read the curses def cuz there isn't enough time to read them, and also ngl i should've put the curses in the bottom when you're playing prob, but yeah the whole reason i've added that curse hint menu is because of that issue, thought i'd strike 2 birds with one stone so the player can know the curse they have + read it's description so they know what each one does, but that's still a good point nonetheless

* omd the mixels problem, yeah i def struggle with keeping everything consistent, for the last part about the direction cursor having diagonal pixels i don't get that one exactly lol, i just rotated it at 45 degrees for all 8 directions the player can move in, plus maybe we can just not talk about it and just say i redrew them ;) ;) (ok let's not lie to ourselves XD ) but maybe you can explain that more if you want

* well i didn't notice that problem in the music, since my friend made it, so i can't say much :')

* thanks lol, i tried to focus on keeping the scope small so i can add alot of curses to keep the game replayable etc, so happy that you liked that

* yeah idk why i kept it 3 in the start lol, should've made it 4 or smth, also there is a 1+ max heart upgrade but maybe you didn't come across it :')

* yessir i had to add that downtime and still sometimes my brain still stays in inversion mode while playing the game XD

and thanks for playing it too :)